Visual Aides for each Game Mode
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These are what ALL maps should have before you even think about placing objectives.
*Shield Doors and Man Cannons are not a must, but I've decided to use them in my example.*
*The example map is not to scale and is very small, it would most likely not be enjoyable to play on if actually built; it is simply functional.*
*Images created by Captain Punch*
PLACE SPAWN POINTS AND RESPAWN ZONES!!!!
![[IMG]](proxy.php?image=http%3A%2F%2F3.bp.blogspot.com%2F_SwbQBHXcSGs%2FTJw8Lm9JaOI%2FAAAAAAAAAAM%2FE4Z9JCf9TxA%2Fs200%2FGeneral.jpg&hash=bca1bb5140c4ed954d14ef3b6d17ff6f)
![[IMG]](proxy.php?image=http%3A%2F%2F4.bp.blogspot.com%2F_SwbQBHXcSGs%2FTLSPruFBpZI%2FAAAAAAAAAEE%2FchU0oxe9rJo%2Fs200%2F2-Respawn%2BZones.jpg&hash=2b81ba3caae201da3ac5449939a46c13)
Your map is now ready for Basic Slayer game types and has been prepped to begin adding objectives.
Game Type Required Objects Visual Guide:
These should be applied AFTER making sure the above is complete.
Contents
KotH/Oddball(top)
![[IMG]](proxy.php?image=http%3A%2F%2F4.bp.blogspot.com%2F_SwbQBHXcSGs%2FTJw8VFqGlyI%2FAAAAAAAAAAU%2FMDG66N75WdU%2Fs200%2F3-KotH.jpg&hash=1eb7d36f5f3e4195696462a0b1494add)
![[IMG]](proxy.php?image=http%3A%2F%2F4.bp.blogspot.com%2F_SwbQBHXcSGs%2FTJw8XWFgwBI%2FAAAAAAAAAAY%2FVox2w9TY9xY%2Fs200%2F4-Oddball.jpg&hash=fda4c3fed414a2691ce0745cc4e98e64)
Headhunter/Assault(top)
![[IMG]](proxy.php?image=http%3A%2F%2F1.bp.blogspot.com%2F_SwbQBHXcSGs%2FTJw8Z4S0RiI%2FAAAAAAAAAAc%2FFO6fGiGBA9A%2Fs200%2F5-Headhunter.jpg&hash=3c418a6d45bc9a83a787a4ec6bb39fa4)
![[IMG]](proxy.php?image=http%3A%2F%2F1.bp.blogspot.com%2F_SwbQBHXcSGs%2FTJw8eMfKD6I%2FAAAAAAAAAAg%2FuTkCV_gCwcc%2Fs200%2F6-Assault.jpg&hash=420aa8b16dd5899bc8a28a0bedd8779c)
CTF/Stockpile(top)
![[IMG]](proxy.php?image=http%3A%2F%2F4.bp.blogspot.com%2F_SwbQBHXcSGs%2FTJzzsa60yCI%2FAAAAAAAAAAo%2Ft39EfMyomEQ%2Fs200%2F8-Ctf.jpg&hash=cb5f4ac36a9063f1e763816e132b20ba)
![[IMG]](proxy.php?image=http%3A%2F%2F3.bp.blogspot.com%2F_SwbQBHXcSGs%2FTJ0HHj1fqlI%2FAAAAAAAAAA8%2FzzTTrLm7ZQY%2Fs200%2F12-Stockpile.jpg&hash=d4d942bb9daaec919b9e7eb998b8a62e)
Territories/Infection(top)
![[IMG]](proxy.php?image=http%3A%2F%2F3.bp.blogspot.com%2F_SwbQBHXcSGs%2FTJ0G7usgQtI%2FAAAAAAAAAA4%2FC2eahgSSr8U%2Fs200%2F13-Infection.jpg&hash=6f37c9aed2a5d4a69e41ed721f35729a)
![[IMG]](proxy.php?image=http%3A%2F%2F4.bp.blogspot.com%2F_SwbQBHXcSGs%2FTJz0qgXUxnI%2FAAAAAAAAAA0%2FqS1raKjbMug%2Fs200%2F9-Territories.jpg&hash=e96fce0689335df6570f620a486eea1d)
Invasion/Invasion Slayer(top)
![[IMG]](proxy.php?image=http%3A%2F%2F3.bp.blogspot.com%2F_SwbQBHXcSGs%2FTJz0l7h7sxI%2FAAAAAAAAAAs%2FcPlCKJFaCRg%2Fs200%2F11-Invasion.jpg&hash=55ba6d5cc7fd5a5f745525d9a43a9f61)
![[IMG]](proxy.php?image=http%3A%2F%2F1.bp.blogspot.com%2F_SwbQBHXcSGs%2FTJz0oH1Bz1I%2FAAAAAAAAAAw%2FLdpDLVQxP24%2Fs200%2F10%2BInvasion%2BSlayer.jpg&hash=002d6073810382ccfb476da38eecf06f)
RACE(top)
![[IMG]](proxy.php?image=http%3A%2F%2F3.bp.blogspot.com%2F_SwbQBHXcSGs%2FTJ0KtMFmyyI%2FAAAAAAAAABA%2FnxWW2k4iQv8%2Fs200%2F14-Race.jpg&hash=307602bd6b1678235a65eed13703979c)
Map Overview:
This is what the map looks like when every object is shown at once. Kinda ridiculous, isn't it?
XenCarta PRO
© Jason Axelrod from 8WAYRUN.COM