Halo 5 Infection Gametype Options Wishlist

Discussion in 'Halo and Forge Discussion' started by PA1NTS, Mar 2, 2016.

By PA1NTS on Mar 2, 2016 at 9:33 PM
  1. PA1NTS

    PA1NTS Forerunner
    Forge Critic Senior Member

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    INFECTION.jpg

    Listed below are ideal general gametype options that would help create a universal infection gametype for the community to modify to their liking. I figured it was best to round up all useful infection gametype options and scoring options. These settings basically encompass all of the infection settings that we've had in previous Halo titles (Halo 3, Halo: Reach, Halo 4, Halo 2: Anniversary) and also Halo 5's settings that are already coded into the game.

    Consider this a checklist of settings that should be present in Halo 5's base infection gametype in order to avoid setbacks or limitations for players creating infection gamtypes.

    Gametype settings marked with "*" are either new or modified options that would be extremely useful in creating infection gametypes and infection based minigames alike, while also fixing minor problems with past titles.

    Categories: General settings, scoring, traits, weapons and vehicles, respawn settings)


    GENERAL SETTINGS

    -Initial infected count (#, %)
    -Initial alpha infected count (#, %)
    -Time limit
    -Number of rounds
    -Next infected (chump/random/winner etc.)
    -Lives per round
    -Alpha infected (enable/disable alpha infected traits)
    -Special conversion (suicide/betrayal/both/disabled)
    -Friendly fire (enable/disable)
    -Friendly fire damage (%)
    -Alpha infected keep traits (until killed/permanent)
    -Last man standing (enable/disable last man standing traits)
    -Cadre (enabled/disable cadre traits)
    -Number of cadre
    -Epidemic mode (allows for class based infected)
    -Flight mode (if enabled, number of seconds to charge the payload)
    -Safe havens (disabled/random movement/progressive movement/all permanent)
    -Safe haven scoring (survivors/infected/all/disabled)
    *-Safe haven scoring amount (if safe haven scoring is enabled, # of points awarded to survivors for each ten seconds of time survived)
    -Infected head skin (enabled/disabled)
    *-Infected spartan skin (enabled/disabled)
    *-Haven waypoint (enabled/disabled)
    *-Invisible haven volumes (enabled/disabled)
    -Intro cinematic
    -Machinima control
    -Round limit
    -Rounds to win
    -Rounds tied limit
    *-Voice chat channel (all, team specific)

    SCORING SETTINGS

    -Infected kill points
    -Survivor kill points
    -Survivor victory points
    -Infected victory points
    *-Cadre bounty
    -Last man standing bounty
    *-Survival points (if enabled, # of points awarded to survivors for each ten seconds of time survived)
    -Cadre bonus points
    -Last man standing bonus points
    -Suicide penalty
    -Betrayal penalty
    *-Points to win (infected)
    *-Points to win (survivor)

    TRAITS (survivors/infected/alpha infected/cadre/last man standing/epidemic/haven/flight zone/trait zone)

    -Damage resistance
    -Shield percentage
    -Shield recharge speed
    -Shield recharge wait time
    -Shield hud visibilty
    -Shield effects
    -Shield vampirism
    -Assassination immunity (enabled/disabled)
    -Primary weapon
    -Secondary weapon
    *-No weapon (enabled/disabled)
    -Intial frag grenades
    -Max frag grenades
    -Initial plasma grenades
    -Max plasma grenades
    -Initial splinter grenades
    -Max splinter grenades
    -Damage
    -Melee damage
    -Melee knockback
    -Assassination speed
    -Grenade damage
    -Grenade knockback
    -Grenade throw speed
    -Grenade explosion radius
    -Infinite ammo (enabled/disabled)
    -Bottomless clip (enabled/disabled)
    -Weapon pickup (enabled/disabled)
    -Vehicle use (enabled/disabled)
    *-Turret use (enabled/disabled)
    -Motion sensor (off/allies only/normal/enhanced)
    -Motion sensor range
    -Motion sensor inner range
    -Smart link motion sensor (enabled/disabled)
    *-Smart scope (enabled/disabled)
    -Player speed
    -Jump height
    -Player gravity
    -Fall damage
    -Waypoint (allies only/visible to everyone/disabled)
    *-Visual effect (overshield/speed boost/damage boost/grayscale/telescopic/flood/disabled)
    -Primary color
    -Secondary color
    -Drop weapons (enabled/disabled)
    -Headshot immunity (enabled/disabled)
    -Damage indicators (enabled/disabled)
    -Deathless (enabled/disabled)
    -Emtpy reload speed
    -Tactical reload speed
    -Thruster pack (enabled/disabled)
    -Thruster pack speed
    -Thruster pack recharge delay
    -Thruster pack activation cost
    -Spartan charge (enabled/disabled)
    -Spartan charge damage
    -Spartan charge knockback
    -Ground pound (enabled/disabled)
    -Ground pound damage
    -Ground pound knockback
    -Ground pound auto activate time
    -Ground pound fall speed
    -Stabilizer (enabled/disabled)
    -Stabilizer duration
    -Stabilizer anti gravity
    -Movement speed
    -Forward speed
    -Strafe speed
    -Forward acceleration
    -Strafe acceleration
    -Sprint (enabled/disabled)
    -Time to max sprint speed
    -Max sprint speed
    -Reload while sprinting (enabled/disabled)
    -Sprint resets shield recharge (enabled/disabled)
    -Sprint stopping power
    -Max slide distance
    -Slide speed
    -Clamber (enabled/disabled)
    -Clamber speed
    -Jump gravity
    -Camo (enabled/disabled)

    WEAPONS AND VEHICLES

    -Indestructible vehicles (enabled/disabled)
    -Placed weapon pads
    -Placed grenades
    -Placed powerups
    -Placed weapons
    -Placed vehicles
    -Vehicle set
    -Weapon set

    RESPAWN SETTINGS

    -Respawn time
    -Suicide penalty time
    -Betrayal penalty time
    -Suppress follow camera control (enabled/disabled)
    -Visibility check (enabled/disabled)


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    #1 PA1NTS, Mar 2, 2016
    Last edited: Mar 7, 2016
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Comments

Discussion in 'Halo and Forge Discussion' started by PA1NTS, Mar 2, 2016.

    1. gcw0068
      gcw0068
      I really feel that Flight should be called Salvation.
      --- Double Post Merged, Mar 9, 2016 ---
      Made a totally awesome map for this, got an inconceivable the one time everyone was able to figure out how to play. So anyways hopefully Salvation makes a return so I can remake my map, which I ripped from Temple.
    2. Dino
      Dino
      I have to ask, why would there be a score limit for survivors? Wouldn't surviving the entire time limit be winning? If there was scoring for them, that would take out the entire time aspect of the game. Unless you are trying to imply that there would be an option to switch off the time limit or points.
    3. Max Extra
      Max Extra
      All i can see is that allowing for points as survivors allows for more variation of infection that would create mini games, and not stay would not necessarily be used with infection default
    4. Dino
      Dino
      That makes sense. I guess I wasn't really thinking about that.
    5. Max Extra
      Max Extra
      After rereading my own comment i realized i need to proof read posts i make on my phone. I just havent been a fan of how game types have had less and less functionality compared to halo 3. or at least I feel like a lot of functions should be available that arent (ie negative scoring)

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