Forgehub's 4v4 FORGE CONTEST

Discussion in 'Announcements' started by Max Extra, Jul 22, 2018.

By Max Extra on Jul 22, 2018 at 3:51 PM
  1. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    Welcome hub to the contest that you have been wanting from the start but was always just out of reach, the Halo 5 4v4 Forge Contest. Better late than never, right? We here at Forgehub are ready to see what 4v4 creations you have put together and see who comes out on top! I’m not like the flowery writers that give you the “regular” updates so we are going to drop right into it down below.

    SUBMISSION THREAD: To the submission thread.


    You probably were going to ask so I answered.​

    Q. I made a great 4v4 map long ago but I'm worried I can’t submit it?
    A.
    Don’t be. Any and all 4v4 maps created and submitted before the deadline will be accepted. I would caution you though that older maps will not reflect all of the changes to the meta and updates to forge that came after your map was made. That said, if you are submitting an old map make sure it still works and looks great, or you might not be doing yourself a favor. To also help our sanity we are going to limit each person to 3 maps each. Also if your map has been in matchmaking, that map cannot be submitted.

    Q. Who is the corrupt staff that will be judging us?
    A. These are the unfortunate souls left after the snap to judge:
    • Foge
    • Ascend Hyperion
    • Sethiroth
    • Max Extra

    Q. What games types are you using?
    A.
    This contest will be focusing on team slayer as it is the most basic and fundamental game type that all other game types are built on. In the future 4v4 objective contests will cover the other game types. The official game type we will be using will be Team Arena from 343i. I would highly recommend that your map be capable of playing 2 of the 3 core game types, including slayer.

    Q. What is my deadline for maps submitted?
    A.
    11:59 P.M. EST Sunday September 30th 2018 is when we will be closing the submission thread on Forgehub. You will have until we close the submission thread to submit. Don’t play games here and wait till the last minute or hope we close it late. Get your map submitted on time.

    Q. Can I alter my map past the submission date?
    A.
    No, no, what, no. We are going to try to help you help yourself by saving your maps after everything is submitted to our files so that it is as you submitted it. If we see a map altered after the deadline then it will be dropped from the contest.

    Q. Is there a grace period?
    A.
    Incase you didn't sniff it out, no, there is no grace period. There is a deadline. You meet the deadline.

    Q. When will we have the results?
    A.
    So I can’t tell you the future, but it will be after all the maps have been reviewed and judged. I will provide the schedule and break down of the judging when we have all of the submitted maps. With 4v4 being one of the core things people build for we are not sure how many maps to expect and guessing now would not be in anyone’s best interest.

    Q. What are my prizes, why should I participate?
    A.
    Prizes? Good question.

    You should participate to show off your stuff. I would expect this to be a larger contest with a lot of competition so bragging rights are in there somewhere, but I know everyone here is fairly humble and definitely would not brag or shove it in anyone's face if they won. Additionally more than just the staff sees these maps.

    When you submit a map anyone can see it, and if it were to win of course other people might take notice. So, this could be a decent way for you unrecognized forgers to get your name out there, or you all that feel like your well known but never truly appreciated for the master that you are.

    Additionally there are some monitary prizes if that interests you. Educate yourself below:


    1st place: 500 USD, Forgehub t-shirt
    2nd place: 300 USD, Forgehub t-shirt
    3rd place: 200 USD, Forgehub t-shirt

    Honarable mentions 1 and 2 also get a Forgehub t-shirt

    Q. Who can participate?
    A.
    You will be up against anyone and everyone except for the judges. Judges can not submit maps. That would be a tad corrupt judging our own and we don’t do that here do we?

    Q. How will my map be judged?
    A.
    Well I’ll tell you.

    Map judging will be done in waves. Each wave of judging will be focused on different aspects of the grading criteria. Each wave builds upon the next and is arranged from most important to least in terms of gameplay.

    Those dropped each round will be given a reason and a score for up to the point they were dropped. The feedback provided should contain the reason you were dropped and ways to help improve your forge and level design game as the judges see it. Judges will be more than willing to talk about why your map was dropped should you need more explanation, but please remember if your map is dropped, its out. You can not argue it back in.

    It should also be noted that maps will be judged as they are submitted not based on their potential. If we judged each map based on its potential we would be here forever. This means that judges will not push maps forward if they had had some minor tweaks. This also means that judges will not make any tweaks to your maps. If you accidently left a kill barrier on the map that kills everyone, its out. If you accidently left the boundaries on your name volumes on or your kill boundary volumes, it will be taken into account and not ignored. What I am saying is please review your maps before submitting them.

    JUDGING ROUNDS:
    Wave 1 Gameplay and Balance (50) - Top 40: Minimum score 35
    Wave 2 Readability (20) - Top 30
    Wave 3 Interactions (15) - Top 20
    Wave 4 Aesthetics (10) - Top 15
    Wave 5 QA (5) - Top 5

    Gameplay (25)

    • Spawning (spawn exploitation and overly-repeated spawns)
    • Performance Drops not intrusive or noticable
    • Map is appropriately sized
    • Weapon selection works well with the map, ammo count on weapons are not over/underpowered, weapons are placed well throughout the map
    • Proper micro-positioning (fluid movement in areas meaning no bumps, weird edges stopping spartan from moving smoothly)

    Balance (25)

    • Map layout does not give one team an advantage over the other
    • Power positions have drawbacks/counters
    • Lines of sight- Are sightlines well balanced and promote movement?
    • Exploiting map flaws
    • Players are not consistently being cross-mapped, or shot from locations that they cannot see/fight back from
    • Movement throughout map is consistent
    • Macro/Micro Pathing- is player movement predictable and punishable

    Readability (20)

    • You are able differentiate different areas of the map
    • Players are not lost after spawning
    • Map is not too dark/light/blinding/unclear
    • Players are not accidentally committing suicide at a high rate
    • Effects (weather, fog, fx) are not detrimental to gameplay

    Interactions (15)

    • Map offers a fair amount of long-range and cqc gameplay
    • Map offers different height variations that allow engagements between levels
    • Map offers the players quality pathing options every few seconds
    • Players are not getting caught up on map’s geometry/art
    • Players are not “fighting the map”

    Aesthetics (10)

    • Map is pleasing to look at.
    • Map uses smart piece usage
    • Map is immersive and holds a consistent theme throughout.
    • Aesthetics add to gameplay and do not detract from it.
    • Map has an Aesthetic

    QA (5)

    • Final check on performance. Aka drops or dips in frame rate.
    • Z fighting is not prevalent
    • Name volumes
    • Intro/Exit/Static Cameras

    Q. Can I get my map looked at ahead of time?
    A.
    YES, a thousand times, yes. Please get with judges and testing lobbies ahead of time to discuss thing to make sure it’s looking good. Please note, that the judges and lobbies are to help get the rough edges off and to get all of the basics down, not to guarantee you a win. I want it to be known that these tools are available to everyone and no one should complain that they were not given a chance to access such tools to help you get the basics out of the way for the contest.

    Q. How many maps can I submit?
    A.
    Incase I wasn’t clear earlier, 3 maps per person. And if your map is in matchmaking or was in matchmaking at some point, its not allowed to be submitted.

    Q. I have more questions…
    A.
    If you have more questions please ask them below and tag the judges so that we can answer it. Questions answered down below will be added to the OP so that you all can reference it later a bit easier.

    Q. Are remakes or re-imaginings of older halo dev maps permitted? -Arpod
    A.
    This is to ensure that we are as clear as can be for the question. We wish to encourage originality and new content with this contest. We will NOT allow remakes for this contest. Reimaginings seem to toe the line, and, while are permitted, we highly recommend you put your own spin and style to the map and in the end make it a unique map on its own.


    Link to the Trello board for the contest can be found By clicking here
     
    #1 Max Extra, Jul 22, 2018
    Last edited by a moderator: Oct 10, 2018

Comments

Discussion in 'Announcements' started by Max Extra, Jul 22, 2018.

    1. Soldat Du Christ
    2. KeeLoker
      KeeLoker
      Would a re-imagination of a map from a non-Halo game be viable or would that be looked down upon as unoriginal?
    3. Rex Journey
      Rex Journey
      "Honarable mentions 1 and 2 also get a Forgehub t-shirt"

      Welp, time to shake off the dust
      GrayishPoppy210 likes this.
    4. GrayishPoppy210
      GrayishPoppy210
      There's been lots of discussion in Waywo but I'd thought I'd give my 2 cents on the criteria. I'm not gonna complain about using default slayer as it's the obvious choice as it's the default for the game, even if some people don't like the way the game plays.
      As for the criteria my suggestion really is just to shove all the readability and interactions stuff in with gameplay. They just don't seem enough each for a whole round of judging and fit under gameplay nicely. Forgehub contests take forever to judge anyway but I think having so many rounds and only losing 10 or so maps each time will take forever. I'd just take the top 50 maps judging on gameplay alone. Then factoring in aesthetics, but still considering gameplay, get you top 10 maps. Finally you just judge the winners. Ideally you'd make it quick and just consider everything at once and choose the winners. (It's not like people can edit maps between rounds so why have rounds). However, people do like to follow their maps progress which is why you'd give a top 50 and top 10. While I know this will take time I'd love you to attempt to, just like in the 1v1contest, perhaps stream testing and feedback (I know there's testing lobbies anyway with judges hosting so that helps), and just leave each map with a line or so of feedback from each judge at the end.
      All in all really looking forward to this contest. While I don't agree with the way you're judging at the moment I believe your criteria covers just about everything so I'm looking forward to competing and seeing the winners. Can't wait to get back into halo forge and play some good 4v4 maps.
      Max Extra likes this.
    5. Max Extra
      Max Extra
      Thank you for the input, I dont think 100 percent of people will ever be happy with how a contest is run. We can always try to make it better for the future. Everyone is concerned with the time it'll take to do these things and its only day one. Sure there is a bit of cross over between some of the different sections and maybe for the next contest, if we use a similar rubric, we can combine both the criteria and the rounds. Lets just see how this one plays out first. At the end of the day all of the criteria is applied even though its may be under different headings. Plus lets just be happy we finally got the 4v4 slayer contest. I hope we can put out objective contests next.
      GrayishPoppy210 and eLantern like this.
    6. ZombieDyer
      ZombieDyer
      If I win, donate my money to charity. As for the shirt..... well.
      eLantern likes this.
    7. Mags
      Mags
      You can use it to clean up after you watch all that SFM stuff you were talking about.
      ZombieDyer likes this.
    8. Alex Parsons
      Alex Parsons
      I get the testing lobbies, if it's just the community members. But, why should the judges get lumped in with that like it's the same thing? It isn't the same.
      So now the maps are being judged before they are even submitted? That doesn't make any sense. What if you actually do get a thousand people who all want to submit three maps each? Are the judges going to help get the rough edges off each and every one of those maps?
      Again, I understand the part about the testing lobbies. That's the type of thing these contests are meant to encourage. How does allowing the judges to scrutinize people's work, before it's submitted, keep them impartial?
    9. Max Extra
      Max Extra
      That would be amazing if 1000 people submitted 3 maps each! Seems a bit unlikely though given the state of halo 5 and the traffic here on forgehub, but if it did happen I would love to know we sparked something in the community.

      Do you really think we could get 1000?
      SIR IRON WOLF and Connie like this.
    10. Alex Parsons
      Alex Parsons
      Yes you could, if you really put your minds to it.

      So how many submissions do you expect to get?

      That still doesn't make it okay to let the judges influence the maps in any way, especially before the submission deadline. If nothing else, that gives people who already had their maps started an unfair advantage, because they would have more time available to get their maps looked at.

      The obvious complaint also remains, any map that the judges have had a chance to influence will have an unfair advantage over a map the judges haven't had a chance to influence.

      To illustrate my point, let's use a hypothetical scenario. What if you get only two entries, one map called "Rome" and one called "Rema." What if Rome gets looked at by a judge and Rema doesn't? Then what if Rome wins? How is that fair? Then what if Rema wins? What was the point?
    11. GrayishPoppy210
      GrayishPoppy210
      It's the same as saying maps that get tested have more of a chance than maps that weren't. If everyone puts their maps in the judges testing lobby there's no problem here. If people don't, that's their loss I guess. Let's be honest here, I'm know for a fact the judges often look at maps before the deadline even when they don't run testing lobbies. And I'm sure some feedback may "slip out" sometimes to certain people to. It kinda almost evens the playing field here with the judges being the people that run testing lobbies. Contest aside we all want to make the best maps we can here and testing is the way to go.
    12. Ascend Hyperion
      Ascend Hyperion
      I'm operating under the assumption that you weren't present for the Extermination map contest where this exact same process was put in place so lemme just break it down a little bit.

      When playtesting maps and giving feedback, we ARE NOT, giving our personal thoughts on the maps. We don't evaluate whether or not we "like the maps" or if we "think it's a winner". We're giving rigid, gameplay oriented responses. Was the spawning set up right? Did the power weapons work with the layout? Was there spawn trapping? etc etc etc.

      The ability to have your maps tested by judges is extended equally to ALL PARTICIPANTS who utilize the system AT THEIR OWN WILL. There are no private walk-throughs, no secret chats. Everyone can have their stuff played live at the same time.

      Let me also comment from the Exterm contest by saying submitting your map to played a bunch of times has no affect on your odds of winning outright. When we start the judging phases, maps are played a multitude of times anyway so that we can effectively evaluate them.

      If you ask me, if someone goes the entire duration of the contest and never has their map even play tested once, most likely they weren't on a winning track to begin with.

      As a team we want the best and most cultivated contest entries. We want all the maps to be put through the fire and flames before being stacked against each other. We want to help contestants improve and improve again.
      GrayishPoppy210 likes this.
    13. Alex Parsons
      Alex Parsons
      If that's true, then what is the point of the contest? If testing lobbies are the way to go, then why not save the money from the contests and use it to give out rewards to people who participate in the lobbies?

      Same question.
    14. GrayishPoppy210
      GrayishPoppy210
      The point of the contest is:
      1. Encourage people to make more maps
      2. Encourage and invite more people into the community and introduce them to testing lobbies and whatnot
      3. To cause the creation of some great 4v4 maps

      As ascend says, anyone can use the testing lobbies so it's not unfair in any way. Besides, having the judges hosting these lobbies will encourage more people to get involved in them which they should. It also helps teach people how to respond to and learn/improve there maps from feedback which is an important part of the development process. You are basically suggesting people shouldn't test their maps which is stupid. It is also worth noting that testing lobbies are streamed so any bias would be clear and that often the judges do not really give their own feedback, only collate that which is given by the lobby.

      As I hint at in my previous post, no contest is completely clear of bias so I don't feel the judges hosting testing lobbies is really anything to worry about. It keeps everything transparent and open rather than shady advice through private messages or whatnot.
    15. Alex Parsons
      Alex Parsons
      That is not what I suggested.

    16. Ascend Hyperion
      Ascend Hyperion
      @Alex Parsons

      So what I'm picking up the most is that it you're worried that the judges will show favoritism to maps submitted to lobbies over those who aren't which all things considered, is fair in itself. To that end, there's almost nothing I can tell you besides that it really won't be an issue.

      I guess at a face level, I'm asking you to have faith in us which I understand may not fly with all people but here's the thing; we're not interested in maps we've played the most, we don't care about who has helped play test the most, we don't care about who listens to our feedback and who doesn't. We care about selecting the best maps using the rigid criteria we have outlined for ourselves that we've agreed on as fair and that plays as little to bias as (ironically) judging can be. Regardless of how much a map is played prior it gets the same amount of time on the judging rubric as every other map. It gets wagered against others using the same criteria.

      Like I said, we want high quality content. To better reach this end, we offer our platforms as judges and community leaders to allow all hopefuls to get the feedback and gameplay needed to produce the highest tier experience possible. As a panel, we have nothing to gain. Our end goal is to encourage community engagement and to be able to flaunt the talents of our community (you guys).

      I don't think we need to get too extensional here by asking, "Why even do this?". The reasons are simple.

      Community Engagement and some good spirited forging. Compete, meet new people, learn new things.
      GrayishPoppy210 likes this.
    17. Alex Parsons
      Alex Parsons
      @Ascend Hyperion

      Answer my question, please.
    18. Dunco
      Dunco
      @Alex Parsons do you even forge in H5? You seem way too concerned over minute details for someone that probably won't take part in this contest to begin with.
      GrayishPoppy210 likes this.
    19. Ascend Hyperion
      Ascend Hyperion
      I did. You seemingly ignored my response. Literally the last two lines of my previous response.

      At this point, you seem to refuse to listen to anything you're being told and I don't feel it necessary to re-explain points that by now should be plain and obvious. I'm sorry you've taken offence to the system in place. Hopefully you'll take some time to reflect on what you've been told instead of warping info to fit your mindset.
      GrayishPoppy210 likes this.
    20. Stardriver907
      Stardriver907
      When you have testing lobbies with ForgeHub's Finest participating and handing out good advice you get community engagement, some good spirited forging, meet new people, learn new things. This happens before the competition. Once the submission deadline is reached, all community activity ceases and a few people hang around and wait for the judges to make up their minds.

      You want community participation and a good time had by all. You get that when you have the testing lobbies, but you don't reward that participation (unless you consider your advice a reward). Instead, you reward (with real money) the players who made maps you like, and we don't care who they are because they're not us. There is nothing about the competition that is of any real interest to most of us.

      All the fun, all the learning, all the camaraderie, all the growing happens in the test lobbies with staff participation. That is where your stated mission is accomplished. That's the biggest bang for your bucks. This is what we believe ForgeHub is all about when we first come here. We want our work to be scrutinized by this community and by the Masters. We are aware that in most cases what we do can't compare to the Masters, yet all you seem to want to do is pit us against them, and each other. This is why you get scores of submissions instead of thousands. We're Halo players. We will quit a match if it's clear we're about to lose. We don't like losing. Losing is bad. Contests create Losers. Far, far more losers than winners.

      It would be easy to open a test lobby and say you will look at a map and if you don't find anything wrong with it the author gets 1000 points, and if it's not perfect they get less points. The points are based on your expertise and not whether or not it's "better" than some other map. Accumulate enough points and claim a prize. The map author gains knowledge, insight, acceptance, and gets proportionately rewarded for their effort. A person that works on a map for weeks and enters it in your contest will likely get nothing but a "Loser" label. Tossed out in the first wave. If you want to know why you gotta ask. If you don't agree with the assessment you're just being a baby.

      At least the "Ghost in the Shell" contest had a challenge. Your contest is to get the 'best 4v4 map". What does that even mean? Best map ever or just the best map this community can offer?

      You can stop being paranoid about our perception of the integrity and impartiality of the judges. It doesn't matter. They will pick winners and their judgement will be indisputable. We know that. It's not the issue. We just find it odd that you want participation, which everyone cares about, but don't reward it, and you will hand out tangible prizes to three people, and maybe fifteen people care, and that's supposed to be good for all of us, Forge, and Halo.

      I don't know how you measure success when it comes to these contests, but I'll bet that if you did the testing lobbies and eliminated the contest part you wouldn't notice any difference in actual community participation. Competition is not the only way to get the best out of people. There are many other ways. You guys should try to get out of your comfort zone and try new things.

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