Extermination Forge Contest

Discussion in 'Announcements' started by Duke of Mearl, Jan 19, 2017.

By Duke of Mearl on Jan 19, 2017 at 4:57 PM
  1. Duke of Mearl

    Forge Critic

    Messages:
    182
    Likes Received:
    273
    Extermination_banner2.jpg

    Hey guys, this is Duke of Mearl from the Alliance Testing Network (ATN) and I'm thrilled to announce ForgeHub's next map contest! A few weeks ago, our elimination game mode, Extermination, was featured by ForgeHub and the response from the community has been overwhelming! If Extermination is still new to you, check out the video below for a brief introduction to the mode:



    For this contest, ForgeHub has decided to team up with ATN, the creators of this mode, to bring you the first ever Extermination map contest! We’ve already seen some really cool Extermination creations from the Forge community and are excited to see what else you can create! Maps are typically sized between 1v1 and 2v2 providing an opportunity to express your visual artistic freedoms more liberally than traditional 4v4 maps. While the prospect of this spacial liberation may inspire your visual expression first, please remember that creative gameplay value is just as important!

    TRELLO BOARD

    With this contest, the ForgeHub Staff is attempting to make the judging process more transparent so people can see the entire process and comments made by the judges. On this Trello board, we will have all of the submissions, rules, and judging available for public viewing, allowing for a more transparent approach to how contests and map submissions are selected. By introducing this method, this will also give both the map creators and the community the ability to view things at face value. This way, everyone who submits a map will also be able to receive feedback on their creations, straight from the judges themselves.

    Link to the Extermination Operations Board: https://trello.com/b/QHezoMxc/forgehub-alliance-testing-network-extermination-contest


    PRIZING

    Total Prize Pool: $1000
    • Top 5 maps get $200 USD each
    • Inclusion to ForgeHub's Featured Maps Library
    • Video feature on ForgeHub's YouTube channel
    Once again, when the judges establish the top 5 maps from the contest, the community will be given an opportunity to select a 1st place winner for some extra bragging rights.

    In addition to monetary prizes, ForgeHub and the ATN are working together to host an Extermination tournament. The top maps from this contest will most likely be considered for inclusion, though we may also consider content outside of this contest for the tournament. We will provide more concrete details when we make them, so stay tuned.


    SUBMISSIONS

    Build Time: 1.5 months
    Deadline: March 3rd

    Entries must be submitted no later than March 3rd at 11:59 PST. Judging will begin directly after the submission deadline and winners will be announced as soon as judging is completed. Any files that are altered after the submission deadline will be disqualified so we strongly recommend you create an additional save file for your submission into the contest and not to touch that file.

    Note
    Remember that every time you save your map you have to change the visibility settings so that everyone can see it. There is also an assortment of glitches that can disable visibility as well. Please make sure that the map is visible prior to the contest deadline.

    Grace Period
    Once you have submitted your map you may no longer make any major adjustments to the layout however you will have 1 week to ensure that your map is set up properly to work with the game mode. We will provide tutorials for this below in our 'resources' section. Members of ATN will also try to make themselves available to the forgers during this time to assist those needing help to properly set up their game modes.


    Here's the link to the Submission Thread.

    exterm1.jpg
    JUDGING CRITERIA

    Judging commences on March 12th

    Two of the most important aspects of an Extermination map are gameplay and aesthetics.
    Here are some of the things the judges will be looking for:


    Gameplay:

    1. Map Size/Layout: Are matches finishing in a timely manner (without ending in a lot of ties)? Do you have a chance to survive as the last person standing on your team? Is the map easy to traverse?

    2. Readability: Are you able to easily tell where you are on the map? Are you able to make callouts distinguishable?

    3. Spawns: Are you spawning into unwinnable situations? Are spawns facing weird directions or into death pits? Are you able to orient yourself quickly after spawning? Do spawns switch every round (asymmetrical maps only)?

    4. Enjoyment: Are play areas interesting to fight on? Are teams able to fight their way back after being down? Are initial spawns fair for both teams?

    5. General: Can you break out of the map? Are clambers working? Does the map have name volumes/intro cameras/static cameras/outro cameras/etc. ? Is playable and non-playable space clearly defined?

    6. Weapons: Are power weapons and Power ups are set to 1 minute timers? Do the other weapons feel natural on the map? Are any of the weapons too powerful?


    Aesthetics-

    1. Performance: Does the map suffer from any negative visual or performance issues (i.e. z-fighting, drops in framerate, lighting glitches, etc.)?

    2. Originality: Is the map interesting and unique?

    3. Immersion: Does the map immerse the player? Is the theme well put together and convincing?


    JUDGING PANEL


    - ForgeHub -

    Warh0lic

    Nitro

    Sikamikanico

    Ascend Hyperion



    - Alliance Testing Network -

    Duke of Mearl

    Max Extra

    Natabase

    Xdemption



    - 343 Industries -

    Unyshek

    In order to promote transparency Duke of Mearl will be streaming the first round of judging of the contest submissions. This will allow for forgers to get feedback on their maps and show off all of the creations. Streaming may or may not continue after the first round. The entire judging staff will make final decisions on contest winners off-stream. You may also track the progress of the maps using Extermination Trello Board.

    exterm2.jpg

    FAQ


    Q. What maps can I forge on?


    A. You may forge on any blank canvas (Barrens, Depths, Tidal, Alpine, Glacier, Parallax or Breakout Arena) or outside of a Halo 5 disc map. You may not use the geometry from within a disc map.


    Q. How many maps can I submit?


    A. Each forger may submit as many maps as they want however they may only win one monetary prize. However multiple maps from each forger may get used for the Extermination Tournament.


    Q. Can I co-forge with a friend?


    A. Yes, you may co-forge, however there must be a primary forger listed for every map. In the event that a co-forged map wins then all of the winnings will go to the primary forger AND a primary forger’s map can not win two monetary prizes.


    Q. Are remakes from another game allowed?


    A. Yes, however your submission will be deducted points for originality based on the similar features of its layout. Its also important to remember that strong IP infringing aesthetic themes will most likely not be considered for matchmaking if that privilege should ever come up in the future. If you would like to create a remake, we encourage you to take inspiration from previously existing Halo maps!


    Q. Where do I get the Script Brains that run Extermination?

    A. You can download the script brains from HaloATN's prefabs.


    RESOURCES


    Here are some resources available to get your map tested (and to play some Extermination which I would highly recommend doing before trying to forge a map).


    Testing Lobbies

    Duke After Dark

    The Thursday Thirteen


    Forged Fridays

    Extermination Wednesdays- Special Lobby running during the contest


    Extermination Guides

    Extermination Forging Guide

    ATN Extermination Post
     
    #1 Duke of Mearl, Jan 19, 2017
    Last edited: Feb 10, 2017
Tags: this article has not been tagged

Comments

Discussion in 'Announcements' started by Duke of Mearl, Jan 19, 2017.

    1. Erydhil
      Erydhil
      Ok thank you !
    2. lNeedMoreBleach
      lNeedMoreBleach
      will you be noting any feed back to maps during this test phase
    3. Max Extra
      Max Extra
      During this grace period we are providing feed back based on the criteria mentioned above. Sometimes you may get some additional notes about some very minor changes we notice might want to be made. during the actual testing and elimination process I would imagine you would receive feedback from the judges to improve your self and the map, but changes made after that point will not help for the contest.
      WAR and lNeedMoreBleach like this.
    4. BodeyBode
      BodeyBode
      I'm curious. Why the allowance of any geometry/ weapon changes/ anything other than script brains that were broken?
    5. Max Extra
      Max Extra
      Here are some examples of changes authors can make during this time:
      • Scripting
      • Intro Cameras
      • Neutral Cameras
      • Static Cameras
      • Outro Cameras
      • Name Volumes
      • Kill volumes
      • Invasive Invisible blockers
      • Broken clambers
      • Lighting
      • Weapon Placement
      • Ammo Count
      • Textures
      • Performance
      None of this should require geometry changes(not counting raising or lowering blocks with the z-fighting tool to fix clambers).
      Last edited by a moderator: Mar 7, 2017
    6. BodeyBode
      BodeyBode

      Roger, I was basing my question off of comments I read on trello regarding fixing hiding spots/breakability (geometry change) and weapon times/ammo count/pad


      Just asking due to the situation that arose from the doubles map contest.
    7. TA747
      TA747
    8. WAR
      WAR
      In regards to your comment, its totally fine to adjust weapon times / ammo count during this time. This grace period allows participants to make sure their maps are compatible with the game type as well as fixing any technical issues that don't affect the map layout. We learned a lot while hosting all of these contests over the years and I always found it unfortunate when maps were discounted over very minor technical issues that could be fixed relatively quickly. These grace periods allow participants to do just that, make sure their map is 'technically' compliant on all levels without making any adjustments to the layout. We'll try to point out as much as we can on our Trello board if our personal schedules allow it.
      ArturBloodshot likes this.
    9. Duke of Mearl
      Duke of Mearl
      https://trello.com/b/QHezoMxc/forgehub-alliance-testing-network-extermination-contest

      We have made comments on all 76 contest entries in regards to map essentials. If your map is currently red then it means we will NOT test the map if the areas commented on are not fixed. Maps given the red tag are suffering from at least one of the following: easily breakable, no death barriers or escapable death barriers, no script brains/brains not loaded in properly, bad frame rate drops, power weapons not set to the standard time, or a collection of multiple other issues.

      Maps given the orange "needs work" tag require some fixes as well but they do not interfere with the playability of the map (such as static cameras, name volumes). However if these are not fixed the map will be docked points.

      Maps given the yellow tag are all set to go and we did not notice any major issues. There may still be comments on a minor tweak being suggested.

      Also, keep in mind we may have missed something (we went through 76 maps so I'm sure something was overlooked) and it is the responsibility of the forger to go through their map with a fine toothed comb and ensure it is up to standards.
      brusky0086 likes this.
    10. Connie
      Connie
      I've been desperately trying to get ahold of someone on the judges panel for awhile now about an issue regarding my map that can't be fixed. The Link Screenshots feature is broken for preview members and on Trello my map is in the Needs Work category with the comment saying I must add a screenshot. I just want to clear it up with the judges that this is an issue on 343's end so I don't get docked any points.
      lNeedMoreBleach likes this.
    11. JohnOfAllTrades
      JohnOfAllTrades
      Any chance someone could check through my map again really quickly? I think I fixed any issues with it but I may have missed something.
    12. lNeedMoreBleach
      lNeedMoreBleach
      I've been desperately trying to get ahold of someone on the judges panel for awhile now about an issue regarding my map that can't be fixed. The Link Screenshots feature is broken for preview members and on Trello my map is in the Needs Work category with the comment saying I must add a screenshot. I just want to clear it up with the judges that this is an issue on 343's end so I don't get docked any points.[/QUOTE]



      I have this issue as well. I cant link any screenshots and my map has been labeled as a needs work as well. I have tryed to link screen shot but it doesn't update to new screenshots.
      how do i get in contact with the judges to address issues?
      Last edited: Mar 8, 2017
      Connie likes this.
    13. Masterr SLUG
    14. InvokingTexan
      InvokingTexan
      Last edited: Mar 12, 2017
    15. Connie
      Connie
      I've tried and tried but have gotten no responses. Hopefully they're aware of the issue at least and will take it into consideration. Docking points for something completely out of your control is a bit ridiculous, I've even contacted 343 about this bug.
    16. Colorado116
      Colorado116
      Well, this experience will teach me to double check everything before the grace period ends from now on... I won't be updating my map as it is already Sunday afternoon, even though the changes would be inconsequential I don't want to risk the disqualification. Good luck to all those whose maps are fit and finished.
    17. Dunco
      Dunco
      Well I just found out there was a trello board with notes on what should be fixed. Nice transparency..
    18. TA747
      TA747
      The script brains on my maps have been fixed. The update must have messed them up.
    19. brusky0086
      brusky0086
      My feedback on trello has been addressed concerning the name volumes and the map is ready to test .
    20. lNeedMoreBleach
      lNeedMoreBleach
      Same ive address all the issues and my maps ready to be tested.

Share This Page