Have you ever wondered why your favorite Halo map is designed like it is? Here's your chance to get the inside scoop.
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Hardy Lebel, the game designer for Halo: Combat Evolved, is hosting an upcoming 30 minute webinar to answer our questions about level design! Apart from his work on Halo CE, you might already know of him from his regular blogs on game development on hardylebel.com, or from his creative consultancy work on Halo 2.
What began with a simple question asked by a community member over Twitter ("Was 'Quick Camo' intentional in Halo CE?") has blossomed into an ongoing conversation between Halo fans and one of the series' most-loved game designers.
We at Forgehub are excited at the chance to peek behind the curtain and get a glimpse into the mind of Hardy Lebel, the man responsible for one of the greatest games ever created and arguably the father of the console FPS industry. What we need from you are your questions for him.
Please post any questions about level design you have for Hardy Lebel in this thread. The staff will compile these questions and forward them to "Professor Lebel" so he can review them before his live level design webinar on February 4th.
Hardy LeBel was responsible for designing some of the most iconic maps in the entire Halo franchise:
Battle Creek
Bloodgulch
Boarding Action
Chiron 13
Derelict
Longest
Rat Race
Sidewinder
Wizard
He also worked closely with PMarks on "Hang em' High"
Now's our chance to grow our collective knowledge about Halo and its roots - so start asking those burning questions!
--Your Forgehub StaffEVENT DETAILS:
Who: Hardy Lebel, game designer for Halo: Combat Evolved and creative consultant for Halo 2
What: A 30 minute public Question and Answer session on Level Design
When: February 3rd, 2015 at 6pm Pacific Standard Time
Where: Google+
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EDIT: Here it is!
News Q & A with Halo CE Game Designer - Feb. 3rd!
Discussion in 'Halo and Forge Discussion' started by theSpinCycle, Jan 22, 2015.
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Discussion in 'Halo and Forge Discussion' started by theSpinCycle, Jan 22, 2015.
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