squidhands
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Jul 17, 2013 at 10:33 PM
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Dec 3, 2007
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Birthday:
Dec 22, 1972 (Age: 51)

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squidhands

Ancient

Senior Member
squidhands was last seen:
Jul 17, 2013
    1. PulseKiller
      PulseKiller
      I have no idea when I will be releasing it. I typically wait a while to release my maps because I want to get as much testing done before releasing it. This is due to the fact that if you release a version, then update it, people rarely download the second version again.
    2. Tex
      Tex
      For the record, I would like your help in the thread.
    3. squidhands
      squidhands
      Nice! I was going to peruse through that site when I get home from work in a bit.
    4. SargeantSarcasm
      SargeantSarcasm
      dude...I literally just got back from THIS SITE right now when I saw your message.
    5. SargeantSarcasm
      SargeantSarcasm
      thank you very much dude.
    6. Tex
      Tex
      Dayum.

      Straight up.

      Dayum.

      You got me ****in laughing too much this day.
    7. thesilencebroken
      thesilencebroken
      i will not be on tonight either unless its to play with my buddy whos coming over. Testing resumes Thursday. :D

      BTW, i <3 you for your post in the sandbox thread.
    8. thesilencebroken
      thesilencebroken
      Yeah? I tested with vorpal on Vertebraille and he was always on the other team... Try THAT map with him.

      The rockets werent removed at all, they didnt even move. lol I just lowered it to one clip. :)

      I got a few more changes coming, and i think the map will start to take a better shape of what it will be when we're done.
    9. YourFriend ASD
      YourFriend ASD
      oh i thought you were a moderator :P okay i'll give him a pm.
    10. YourFriend ASD
      YourFriend ASD
      can you move the warlock remake to competitive maps, i edited my posts and i will be getting pics up soon.
    11. Linubidix
      Linubidix
      I hear you played redeemer, how was it?
      Be honest, please. I'd like to know all the details.

      [/copypasta]
    12. thesilencebroken
      thesilencebroken
      been making some little changes, and its been improving. Im contemplating changing the base area around a little. Im not sure yet though, cause gameplay has been improving alot.

      Team Slayer
      Shotty Snipers
      King of the Hill
      Land Grab

      all work great so far. The other gametypes need work. Ive also moved some of the weapons around as well. 2 snipers, shotguns were moved, back hall is now sealed in the center. etc.
    13. Chipsinabox
      Chipsinabox
      Haha, who's gone?
    14. Draw the Line
      Draw the Line
      I think we need to make this game.... like now!
    15. HITtheLIGHTZ
      HITtheLIGHTZ
      Cool I'll play around with it tonight hopefully
    16. SargeantSarcasm
      SargeantSarcasm
      what sketchup stuff were you talking about in Insane's map idea thread? Ive been wanting to get google sketchup but I dont know what add-ons everyones using to make it look like foundry. like HitTheLightz' looks awesome.
    17. thesilencebroken
      thesilencebroken
      yeahhhhhhh, it needs some work.
    18. thesilencebroken
      thesilencebroken
      so far, capture the flag hasnt been all that exciting no matter where i set the flags up.
    19. thesilencebroken
      thesilencebroken
      i originally had a hammer on there, maybe ill try it again.
    20. thesilencebroken
      thesilencebroken
      i had considered that awhile ago, but the speed bump doesnt change much as far as being a pit, and then the back area would be a gaping hole. i put the rockets on the lower bridge for the last few test games and it just made it easier to access and whoever got them first rained hell down on everyone else. :(

      i think the design is just flawed. the high ground is all the outer perimeter, which makes the people flow to the center constantly. aka epitaph.
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    Birthday:
    Dec 22, 1972 (Age: 51)
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    squidhands

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