Psychoduck
Last Activity:
Jan 28, 2021 at 5:40 PM
Joined:
Oct 13, 2009
Messages:
1,528
Likes Received:
428
Maps:
8
Manage Groups:
0
Gender:
Male
Birthday:
Aug 27, 1993 (Age: 31)
Home Page:
Location:
Ohio
Occupation:
Engineer, machinist, programmer

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Psychoduck

Spartan II, Male, from Ohio

343 Industries Cartographer Forge Critic Senior Member
Psychoduck was last seen:
Jan 28, 2021
    1. MockKnizzle008
      MockKnizzle008
      i'm pretty sure you saved after we finished the epic awesome thing though, right?
    2. MockKnizzle008
      MockKnizzle008
      Duuuuuuuuck, my swooshy v. awesome.0 file got overwritten, so i can't forge on it until you give me your most recent save :((((
    3. iTz Longshot
      iTz Longshot
      I have a question for you sir. Do you think you can get a 1v1 or 2v2 on Anent, and have someone get a TG write up about it? lol someone said they would, but i got nothing back...so if you wont or cant, thats cool, i still luv u
    4. Skyward Shoe
      Skyward Shoe
      I might, just watched the 55 minute Vi doc.
    5. Skyward Shoe
      Skyward Shoe
      Never... again...
    6. Xun
      Xun
      Sorry I keep spamming your VMs man, but I just need to ask one more question. In the feedback, when you said "a more powerful power weapon," did you mean replace the Concussion Rifle with another power weapon, or add an additional power weapon to mirror the Concussion Rifle? Because Im having trouble finding an appropriate place to put two, so Im guessing you meant replacement.

      Please excuse grammatical errors and missing words in my last VM too, I was on my phone when I posted that. ;)
    7. Skyward Shoe
      Skyward Shoe
      Alright! We need to get more testing tonight, and I still need to get some 4 v. 4's for my TG test.
    8. Skyward Shoe
      Skyward Shoe
      So how far are you on the preview, I got SS to take pictures. Ohh right, you were waiting for Mock weren't you?
    9. iTz Longshot
      iTz Longshot
      get on reach. **** is on and ready to play
    10. Xun
      Xun
      Also, cheers for getting the feedback done so quickly, that was unexpected, but was awesome as it helped with some of the things I thought may have been a problem. The camp thing in the ramp was an inexcusable oversight, and u actually made a mental note to fix them but forgot.

      I'll try and change those few little niggles and it up one more time. You must be getting sick of seeing this map by now. ;)
    11. Xun
      Xun
      Hey dude, added the vid to my download queue, so next time Im on Live it'll download, which should be in about 20 minutes from now. Next time you're on you can delete the vid or change it over, whichever you choose. The CTF vid may be helpful in identifying the flow issues though.
    12. MockKnizzle008
      MockKnizzle008
      Yo, I'm heading out of town on a boat trip over the weekend, so I'm not gonna be online for like the next three days. Just an fyi.

      Feel free to work on swooshy if you want, though, maybe get those rocks sorted out :P
    13. Xun
      Xun
      Cool, thanks. Also, sorry about the wall of information I included with the post, just thought an explanation of the changes I made was necessary. ;)
    14. Xun
      Xun
      As you asked, just letting you know I have posted the revised version of (a)Symmetric in the Test Request forum. Thanks. :)
    15. Xun
      Xun
      Hey, just a quick question about my map, in redesigning the bases do you think having a ceiling without a roof and walls segregating the interior from the exterior, or just walls and no ceiling or roof would be better? I've hit a little snag in designing them and thought I'd ask someone who has played it properly. Thanks.
    16. Eightball
      Eightball
      I forgot to give you my thoughts on S. So, here it goes.

      It sucked....

      HAHA! YEAH RIGHT! It was awesome, really. The sewers, the layout, the flow were all amazing. Great work man, keep it up.
    17. iTz Longshot
      iTz Longshot
      hey, i noticed something very important. Im doing some testing on the power weapons on premise, and the weapons have a set amount on the map. So the "max amount" of snipers on the map is 2. Which means, if the sniper isnt used up, and off the map, they wont respawn at the exact time. Same with Rockets (those can easly be done with though) So if we get a sniper, and want it to repspawn at the time we want, it has to be used up and off the map.
    18. pyro
      pyro
      You put it up for a minute. I copy it to my fileshare then glitch it so it remains on bnet but not on my fileshare and without tags it will be impossible to find without the URL. There's a good chance we won't be on at the same time for a while.
    19. iTz Longshot
      iTz Longshot
      lol yea i saw that. We have the whole week to get our game together, right?
    20. pyro
      pyro
      Can you list s up on fileshare. I'd like to take a look.
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  • About

    Gender:
    Male
    Birthday:
    Aug 27, 1993 (Age: 31)
    Home Page:
    http://halocustoms.com/
    Location:
    Ohio
    Occupation:
    Engineer, machinist, programmer
    First Name:
    Dana
    Gamertag:
    The Psycho Duck
    I am Psychoduck, former manager of The Halo Forge Epidemic YouTube channel, community administrator of HaloCustoms.com, and Community Cartographer. I am also a grizzled ForgeHub veteran.

    My forging expertise revolves around the design of maps which incorporate vehicles into competitive play. I am also a fan of numerous other types of maps and have worked on countless forge projects over the years. I am particularly proud of my map Panic Attack from Halo 4 and my map Bunker Hill from Halo: Reach.

    Signature

    :duck:
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