Psychoduck
Last Activity:
Jan 28, 2021 at 5:40 PM
Joined:
Oct 13, 2009
Messages:
1,528
Likes Received:
428
Maps:
8
Manage Groups:
0
Gender:
Male
Birthday:
Aug 27, 1993 (Age: 31)
Home Page:
Location:
Ohio
Occupation:
Engineer, machinist, programmer

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Psychoduck

Spartan II, Male, from Ohio

343 Industries Cartographer Forge Critic Senior Member
Psychoduck was last seen:
Jan 28, 2021
    1. Skyward Shoe
      Skyward Shoe
      Alright, I posted some ideas on P1 bomb in the project thread. I'm going to go work some more on Gauss.
    2. Skyward Shoe
      Skyward Shoe
      You'd have to explain further, but I can see it being possible, if planned specifically for that like I'm doing for Gauss. I'll have open ears anytime you have more info about it.
    3. Chron
      Chron
      Dun worry, I'll probably return once HCEA is released.
      If you need it, I'll be more than happy to help when you're doing testing. Just throw me an invite and I'll be glad to join. <3
    4. Aristocrat
      Aristocrat
      Hm... is it too late to ask for the test film? I understand it maybe out of your temp. history already. Thanks again for testing my map. :)
    5. Aristocrat
      Aristocrat
      Oh em gee lol I'm not sure if i'm suppose to be happy or depressed, I know TG is pretty much honest about maps. I'm ready to suck it up, come at me bro. XD
    6. robbieagray
    7. robbieagray
      robbieagray
      So... is it a mixed breed? I was merely asking because I own a few llamas.
    8. Shad0w Viper
      Shad0w Viper
      I actually do enjoy quite a few btb maps such as Blood Gulch, Sidewinder, Headlong and even some of the less popular maps like waterworks. The difference is that they were all able to strike a balance between infantry and vehicle combat that your map just doesn't have at this point. Right now infantry combat on your map is very repetitive and consists mostly of either camping in your tower or your opponents, there is no variety. Variety is something that each of the maps I mentioned earlier have in spades, you will not find only one efficient path across any of those maps.

      "Clean and simple" is the problem, if your gameplay can't keep the player immersed in the experience then that burden falls on the look of your map.
    9. Stevo
      Stevo
      YOU SO POO YOU MADE A TURTLE BLEED!

      [IMG]
    10. Stevo
      Stevo
      oki poki, I'll put that on the list <3
    11. Stevo
      Stevo
      No boobs... cuz I dun needz no fiikkllarrr
    12. Stevo
    13. robbieagray
      robbieagray
      So is your picture a llama or an alpaca?
    14. Shad0w Viper
      Shad0w Viper
      Honestly, the whole experience was just kind of boring. I feel that the map is still too focused on the vehicles leaving very little for the infantry guys like me to do. The only thing that I could think of to improve it would be to add a set of snipers but that wouldn't even begin to help how linear the map is and would in fact hurt the map more.

      Other then that the look of the map is extremely bland, I understand that aesthetics are currently the least of your concerns especially with your almost non-existent budget but the map could really use a new coat of paint.
    15. ChronoTempest
      ChronoTempest
      That's fine with me. It may not be an exact trade-off for whatever amount of work was involved, but at least it's indicative of a contribution.
    16. ChronoTempest
      ChronoTempest
      It's not like we don't want to, but we can't create fair, numerical scales for contributions made in other parts of the site when we each have different ones. We could, but it would basically be arbitrary.
    17. ChronoTempest
      ChronoTempest
      Stevo is the one that keeps track of the averages, and I don't honestly know if it should be or not. I figured it was more of an unofficial factor that we consider when looking at someone's status, you know?
    18. Stevo
      Stevo
      Worllama says OHAIII
    19. Inferno
      Inferno
      You have the coolest avatar ever. It looks like a Llama-pillar.
    20. Landderp
      Landderp
      anytime i love testing things and we had some pretty epic customs doin so ^^ invite again if you need. Hell add me if you want XD
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  • About

    Gender:
    Male
    Birthday:
    Aug 27, 1993 (Age: 31)
    Home Page:
    http://halocustoms.com/
    Location:
    Ohio
    Occupation:
    Engineer, machinist, programmer
    First Name:
    Dana
    Gamertag:
    The Psycho Duck
    I am Psychoduck, former manager of The Halo Forge Epidemic YouTube channel, community administrator of HaloCustoms.com, and Community Cartographer. I am also a grizzled ForgeHub veteran.

    My forging expertise revolves around the design of maps which incorporate vehicles into competitive play. I am also a fan of numerous other types of maps and have worked on countless forge projects over the years. I am particularly proud of my map Panic Attack from Halo 4 and my map Bunker Hill from Halo: Reach.

    Signature

    :duck:
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