Visual Aides for each Game Mode
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These are what ALL maps should have before you even think about placing objectives.
*Shield Doors and Man Cannons are not a must, but I've decided to use them in my example.*
*The example map is not to scale and is very small, it would most likely not be enjoyable to play on if actually built; it is simply functional.*
*Images created by Captain Punch*
PLACE SPAWN POINTS AND RESPAWN ZONES!!!!
Your map is now ready for Basic Slayer game types and has been prepped to begin adding objectives.
Game Type Required Objects Visual Guide:
These should be applied AFTER making sure the above is complete.
Contents
KotH/Oddball(top)
Headhunter/Assault(top)
CTF/Stockpile(top)
Territories/Infection(top)
Invasion/Invasion Slayer(top)
RACE(top)
Map Overview:
This is what the map looks like when every object is shown at once. Kinda ridiculous, isn't it?
XenCarta PRO
© Jason Axelrod from 8WAYRUN.COM