Visual Aides for each Game Mode

Mar 6, 2022
Visual Aides for each Game Mode
  • These are what ALL maps should have before you even think about placing objectives.

    *Shield Doors and Man Cannons are not a must, but I've decided to use them in my example.*

    *The example map is not to scale and is very small, it would most likely not be enjoyable to play on if actually built; it is simply functional.*

    *Images created by Captain Punch*


    PLACE SPAWN POINTS AND RESPAWN ZONES!!!!



    [​IMG][​IMG]

    Your map is now ready for Basic Slayer game types and has been prepped to begin adding objectives.


    Game Type Required Objects Visual Guide:

    These should be applied AFTER making sure the above is complete.


    KotH/Oddball(top)

    [​IMG][​IMG]

    Headhunter/Assault(top)


    [​IMG][​IMG]

    CTF/Stockpile(top)


    [​IMG][​IMG]

    Territories/Infection(top)


    [​IMG][​IMG]

    Invasion/Invasion Slayer(top)


    [​IMG][​IMG]

    RACE(top)


    [​IMG]


    Map Overview:

    This is what the map looks like when every object is shown at once. Kinda ridiculous, isn't it?


    [​IMG]