6. Resources for Scripters
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This page contains links to Halo 5 scripting resources and references. Here you will find tools to assist in creating and organizing your script schemes, from entire gametype systems to simple object behaviors, as well as examples of how some scripters have gone about creating theirs. Included are reference tools, such as lists of name locations BS available colors for objects. Anyone with a passion for scripting is welcome to join The Scripter's Guild on Discord.
Contents
Lessons(top)
Captain Punch
Terminology
101: Lesson 1, Part 1
201: Lesson 1
Ray Benefield
Memory System Information
'Timer Patterns' Study
Databases, Reference Lists(top)
Extensive Scripting Options List Database - Yumudas Beegbut
Scripting Options Object Group Database - Captain Punch
Reference Maps(top)
Health Stat Map, Zone Determines Health of Objects - SirScoundrel
Gun Range with Targets, to find range of weapons - SirScoundrel
Scripter's Tools(top)
Simple Script Desidoc, copy/paste for designing schemes - Yumudas Beegbut
Distance/Speed/Midpoint Calculator - MrPlayerYork
Gametype Traits Settings Template - AddiCt3d 2CHa0s
Scripted Objects(top)
Static Weapons & Powerups - Nokyard
Reusable Useful Stuff (Number Displays, Auto-Doors etc) - Yumudas Beegbut
Simple Minigame Team Score Updater Prefab - AddiCt3d 2CHa0s
Script Schemes(top)
Project Latchkey - Captain Punch
Variable Weather, Cycling, random map weather - Nokyard
Weather or Not, multi-zone including none - Nokyard
Projects/Designs (1-Flag, Racing Fuel System, More) - Yumudas Beegbut
Classic Map Elements (H3A playlist projects, Static Weapon Timers, etc) - Yumudas Beegbut
Scripted Gametypes(top)
Extermination Forging Guide - Duke of Mearl
Extraction Prefab (H4 Remake) - ExTerrestr1al
Smooth Linear Motion(top)
Smooth Linear Motion in Scripting - ExTerrestr1al
(see more movement methods and explanations on the Tutorials page)
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