Cowboypickles 23's **** Zombies v2 This is a map based off of **** Zombies from Call of Duty World at War. I know that there is a bunch of people making it of all that i have seen this is the best. i know this because i looked at all of them to get ideas, so i give every **** zombie map on this website credit. The things i got from people include the mysterybox "The Last Day"I also learned making this map how to mount guns on the wall so thats good. This is my favorite map of mine to play on not because i made it but because it feels like the real game. This is the v2 and i know i dont have new pictures yet but im going to. for the v2i actually changed alot.first of all i fixed the RWB. it still works the same but for some reason guns were spawning outside of it. i also took out the tube ramps ffor windows and replaced them with wall halfs. on the balconies you can no longer get out because of a roof. i made it so the zombies spawn upstairs randomly.i fixed it so that the cage wall is no longer escapable and it also looks nicer. since the remake ive only tested it once but. the humans no longer die after 30 seconds. for some reason every round the humans seemed to get all the way upstairs which takes 90 seconds. plus they were up there for a while. just know that if your a zombie your weak so be sneaky. it might be boring for you. dont just quit. you will eventually get them and then its your turn to have mega fun. anyway the map is tons nicer and the gameplay is alot funner. oh and i took the color effect out to. P.S. these below are not the real pictures of it. ill update it tonight when i get on xbox. Picture time So this is the whole map from above it doesnt look that interesting haha [/URL] This is where the zombies spawn i know kinda boring oh well [/URL] This is the stair case and extra grenade place [/URL] The help door closed [/URL] It took awhile to make so i really hope you like it. Download map Download gametype HERES THE LINK TO THE v2
it was ok when playing it. very hard to kill the humans though. idk, could just be me. and also, maybe have the zombies spawn on the level with the house, it would make things a bit easier to. ya nice forging also
Your right it does look quite plain from the top, but looking closer it looks like a very intricate design and layout. It does look alot like the one on COD5. Why the old timey though
This is one of the most acurate **** zombie maps I've seen since a while! I would mess around with the affects a little more though to make it darker or something. Otherwise it looks good. I would DL but there is no link. =( You have a Dl from me when you get it up!
well i cant really give good judgement on this map. it looks good however some aspects that make a **** zombie map you do not show. i think you should add some new pictures
Well, this is the most accurate remake of **** Zombies, ON SANDBOX. The reason that the most accurate version stands on Foundry is because of the fact that Sandbox is completely lacking in the amount of movable objects compared to Foundry. So the window system for the zombies to enter can't exactly be accurate enough. Also, I think that the humans can easily get into the field outside of the building, which is a big problem. However, I really like how accurate the staircase up to the second story from the first room is constructed. Probably the most accurate construction of that area I have seen so far.
This is one of the most accurate remakes I've seen. Two suggestions, though: Find a way to make the window repair/destruction system work, and change the FX to Gloomy. The feel of Gloomy seems much closer to **** Zombies than Old Timey. 4.8/5, and I'll DL when I get my 360 back.
Um in the gametype the humans cannot get outside unless the gametype got messed up somehow but i think its fullproof cause i tried it and you cant get out oh and i think i will make the humans easier to kill and have the zombies spawn upstairs. plz comment more if there are any problems. i can take critisizm. also i just remembered that i forgot to put the sniper cabinet in so i will basically make a V2 caus ethis has some problems. mostly with the gametype not really the map.
I like the map, I like the concept, but it doesn't seem as fun as the original without the sense of urgency that you get from the increasing numbers of zombies. On its own merits though, it's nicely done, it looks like you took time on this to try it right, and though I don't like the filters, at least you chose one that is easy enough to see through.
sorry guys after some more testing you can get out of the map. it takes fair jumping skill but i cant fix it im sorry. i guess it will take honor rules. im truly sorry but if i make the windows higher than the humans cant see out the windows to the outside and thats a big part of the real **** zombies.
Im redoing this map right at the moment. im making the windows into wall halfs. fixing the RWB, fixing the hill that the zombies use to go to the second lvl. and making the balkonies unbreakable. i noticed that there are pointless objects placed on my map. so i deleted them. no i have enough money to do these fixes. also i took the screen effect away so it looks normal now. its gonna hopefully keep people from going out because that was a huge problem. also im gonna make the floors less bumpy, so its gonna be a pretty good map when im done with the redo. PS comment on any other changes i need
very well made for it being on sandbox. i still have to belive that it can be done better on foundry. there just isnt enough movable objects. also it is easy to get out which ruins everything for the game. just hope your playing with fair people.
it doesnt really suck. its just not as fun. like in matchmaking infection. when you start the round and your a zombie you sigh because you cant have the feeling you get when you are trying to kill zombies. but i know what you mean.
I like it, Although I hate COD. Its accurate to the actual game and had given the map what make it look interesting. Not my favorite map in the forging world but most certainly not the worst. 4/5