Zombie Path

Discussion in 'Halo 3 Casual Maps' started by patrickcanttype, Aug 2, 2010.

  1. patrickcanttype

    patrickcanttype Forerunner

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    Zombie Path
    created by patrickcanttype

    This is only my second map on forgehub
    ANY AND ALL CRITICISM IS WELCOMED


    for 4-12 people

    download zombie path map->Bungie.net : Halo 3 File Details
    download zombie path gametype->Bungie.net : Halo 3 File Details

    Gametype Description:

    5 rounds
    Human traits:
    Starting Weapons: assault rifle and magnum
    Everything else unchanged
    Zombie traits:
    90% damage resistance
    90% shield recharge rate
    normal shields
    speed 200%
    gravity 100%
    infinite ammo Disabled
    everything else unchanged

    Map Description:
    Zombie path is...well...you guessed it, a path of zombies! Humans start on one side of the path in a tunnel, and have to move forward. After fighting the first wave of zombies they must continue into a different pathway inside a hallway until they are outside. They can then use the weapons placed there to defend themselves until a bridge appears and allows them to move to a new area. This area is more wide open so zombies won't have cover and a little more ammo can be found here.

    What the humans don't know is that the zombies can get onto the path more than one way. Stairways appear that allow zombies to take alternative routes to getting to the humans, making no place safe for long.

    Weapon list:
    x2 Br (2 clips each)
    x4 shotgun (2 w/ 2 extra clips, 2 w/ 0 extra clips)
    x3 magnum (2 w/ 2 extra clips, 1 w/ 0 extra clips)
    x1 sniper ( 0 extra clips)
    x2 SMG (2 extra clips)
    x1 flare
    x4 set firebomb grenades
    x3 set plasma grenades
    x3 set frag grenades
    x5 assault rifle (3 w/ 2 clips, 1 w/ 1 clip, 1 w/
    0 clips)

    The assault rifle with 1 clip respawns every 30 seconds. It is at the end of the map and is the only weapon that respawns. No other weapon respawns.



    Pictures

    Zombie spawn area
    [​IMG]

    Humans entering the hallway after leaving their spawn tunnel
    [​IMG]

    Hallway
    [​IMG]

    After exiting the hallway, the humans must defend themselves here
    [​IMG]

    Until a ramp arrives
    [​IMG]

    And allows access to a new area
    [​IMG]

    After humans enter the new area, staircases appear and allow zombies to enter on all sides
    [​IMG]

    Two anti-camping devices


    wall locks anyone trying to stay at the start inside with only their starting ammo and can be accessed by the zombies via staircase
    [​IMG]

    anyone trying to camp in the hallway after the 3 minute mark is toast...
    [​IMG]



    This map was designed with anti-camping in mind. Several devices have been set up to ensure camping will result in certain death. These include multiple entrances for zombies, a wall appearing to keep anyone from staying in the starting tunnel, and even a line of explosives to keep people out of the hallway after a few minutes have passed.


    download zombie path map->Bungie.net : Halo 3 File Details
    download zombie path gametype->Bungie.net : Halo 3 File Details
    ---
    I have worries about this map being SLIGHTLY tilted for the human side so if you have any comments supporting or disproving that, please let me know.
     

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