Zombie Horde Map Pack I

Discussion in 'Halo 3 Casual Maps' started by Devil95, Apr 11, 2010.

  1. Devil95

    Devil95 Ancient
    Senior Member

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    [​IMG]


    Explaining Zombie Horde:


    Zombie Horde was Developed to do 1 thing. Remove Camping from Infection. But how? "Omega Zombie"! A Zombie that can take 1000% Damage from it enemies. Leaving singled out campers to die easily. Teamwork was the whole idea. After So Much Time, Version 3 released and was determined the Best Infection Gametype that required teamwork annouced by the TFR Clan.
    Humans Health Dont Regenerate and they dont have Health Packs!
    Zombie Horde Focuses on mainly teamwork. Camping isn't a great idea. The Omega Zombie is Semi-Fast and Does lots of damage. 2 Alphas start up the game and them start making more zombies (Not like that). Killing more and more. Mainly Teamwork works with both sides. Zombies go in Hordes and Humans got in Groups. If an Alpha and 3 Normal Zombies Go in a Group. Some people are gonna die. The Omega Zombie prevents Camping. If you go 1 on 1 with an Omega. Trust me, you wont see the sun again. However, Groups tend to kill the Omega Faster. Although someone always dies. ​



    Maps:
    Sadly enough, 3 Maps were only added. 4 was originally planned. But we desided to give you 2 of the best out of the 3.​



    BUNKERSIDE V3


    Corridors, Vechiles and Narrow Pathways. Sadly, you can't drive.​


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    FACILITY 115


    Every Turn and Corner could mean your death, Watch you Back!​


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    ANICENT JUNGLE


    Use the Catwalks and Rooftops for cover and Quick Escapes!​


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    Download Links:​




    Thanks to BabyBaconStrips & The Entire TFR Clan with helping me for 7 Months of Testing. [​IMG]


    Zombie Horde Map Pack II
    Coming April 18th 2010!​
     
    #1 Devil95, Apr 11, 2010
    Last edited: Apr 11, 2010
  2. Elliot

    Elliot BIOC
    Forge Critic Senior Member

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    Could you give more detail on the gametype please Id like to know all the traits of the humans and zombies. And what's the difference between the alpha zombie and the omega zombie? These maps seem a bit boring I'm surethey will be good but they need more asthetics
     
  3. BabyBaconStrips

    BabyBaconStrips Ancient

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    STATS
    Zombie count two
    ALPHA
    300% dmg resistance
    normal shields
    no recharge
    150 dmg
    weapon- sword
    infinite ammo
    speed-90%
    gravity-100%
    vehicular use full
    enhanced mode 25 m range
    ZOMBIE
    150 dmg resistance
    normal shields
    normal recharge
    100% dmg
    sword
    infinite ammo
    speed- 150
    gravity- 100
    full vehicle use
    enhanced trackers
    25 m
    HUMAN
    1000 dmg resistance
    normal shields
    no recharge
    110% dmg
    no infinite ammo
    weapon pickup
    speed- 90%
    gravity-150%
    sensors- normal
    LASTMAN
    unchanged
    OMEGA ZOMBIE
    90 sec
    500% dmg resistance
    normal shields
    no recharge
    110% dmg
    infinite ammo
    speed- 90%
    gravity- 100%
    Sensors- unchanged
    waypoint- visible to everyone
     
  4. Devil95

    Devil95 Ancient
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    Asthetics are kind not possiable to do on Pre-DLC. However, Ghost Town Does have some. I'll update the thread and also do a better job on Map Pack II (April 18th 2010). You'll like the next Map Pack. There are maps in this map pack that I'll fix-up.
     
  5. Organite

    Organite Journalist
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    I still want to post Deadport, but I have no clue how to go about fixing it without turning it into basically one of my linear start to finish maps.

    Ancient Jungle is spelled wrong bro, but it is my favorite in this pack. However I haven't gotten to play it since the changes you made.

    The inability of the humans to escape the base in Bunkerside is pretty clever, but I never liked how the humans just camp the hell out of the entrance. Then again, that may have been changed since last I played.
     
  6. Devil95

    Devil95 Ancient
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    Deadport will be added! However, I will make some minor changes. I got Map Pack II coming on April 18th 2010.
     
  7. MW2sucks

    MW2sucks Ancient

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    Hey I played the Ghost Town one a longo time ago. It was pretty fun then but there wre some problems that got fixed I think. It was more fun when several groups of people would try and hold out in different places.
     

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