Zombie Cell

Discussion in 'Halo 3 Casual Maps' started by elitebiker18, Aug 13, 2010.

  1. elitebiker18

    elitebiker18 Forerunner

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    [​IMG]


    ZOMBIE CELL
    Hey guys, This is my first infection map post ever but its not the first infection map I've ever made. Anyway, this map took me about half a day to make. I think it turned out pretty good but you guys will decide that.
    PICTURES
    Zombie Overview:
    [​IMG]
    Zombie Spawn:
    [​IMG]
    The zombies spawn in this small house with a sword, 300% speed, 150% gravity, and poor camo. The zombie has to choose a teleporter to go through. Each one will take them out in a different part of the human base.

    Zombie Reciever:
    [​IMG]
    Human Overview:
    [​IMG]
    Human Spawn:
    [​IMG]
    The humans spawn with a shotgun, normal speed, and full gravity. The last man standing gets the same settings as the zombie so then it becomes interesting.

    Zombie Kill:
    [​IMG]
    Human Kill:
    [​IMG]

    So thats pretty much it. I hope you guys have fun with it.

    Download Gametype: Bungie.net : Halo 3 File Details

    Download Map: Bungie.net : Halo 3 File Details
     
  2. Hobbes

    Hobbes Forerunner

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    This looks very well forged and an exciting and unpredictable map. Though I have found a few errors in the Human Spawn room. The floor looks very uneven and not interlocked at hall. I would prefer you to use either, block huge, block tall, or even block large, or block double for the floors as it's easier to interlock. Now I know I don't follow through with this on most of my maps but I'm working on 3 maps, one of which will be in the sky.

    Also, are the zombies one hit kills? Or do you have to shoot them multiple times to kill them?

    DLing/Testing Tomorrow
     
  3. Arctic Hunter

    Arctic Hunter Forerunner

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    This is a very good idea, and I'll definetely download, but the rounds seem they might go to fast. Although, no offense but I dislike many people who talk about the interlocking because it is not needed for one and it doesnt make a difference. Sure He didnt interlock but that doesnt mean the map isnt fun.
     
  4. Mattitiyahoo

    Mattitiyahoo Ancient
    Senior Member

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    A close quarters, fast moving zombie map... Sounds intense! The forging looks nice and smooth too, well done.
     

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