ZOMBIE CELL Hey guys, This is my first infection map post ever but its not the first infection map I've ever made. Anyway, this map took me about half a day to make. I think it turned out pretty good but you guys will decide that. PICTURES Zombie Overview: Zombie Spawn: The zombies spawn in this small house with a sword, 300% speed, 150% gravity, and poor camo. The zombie has to choose a teleporter to go through. Each one will take them out in a different part of the human base. Zombie Reciever: Human Overview: Human Spawn: The humans spawn with a shotgun, normal speed, and full gravity. The last man standing gets the same settings as the zombie so then it becomes interesting. Zombie Kill: Human Kill: So thats pretty much it. I hope you guys have fun with it. Download Gametype: Bungie.net : Halo 3 File Details Download Map: Bungie.net : Halo 3 File Details
This looks very well forged and an exciting and unpredictable map. Though I have found a few errors in the Human Spawn room. The floor looks very uneven and not interlocked at hall. I would prefer you to use either, block huge, block tall, or even block large, or block double for the floors as it's easier to interlock. Now I know I don't follow through with this on most of my maps but I'm working on 3 maps, one of which will be in the sky. Also, are the zombies one hit kills? Or do you have to shoot them multiple times to kill them? DLing/Testing Tomorrow
This is a very good idea, and I'll definetely download, but the rounds seem they might go to fast. Although, no offense but I dislike many people who talk about the interlocking because it is not needed for one and it doesnt make a difference. Sure He didnt interlock but that doesnt mean the map isnt fun.
A close quarters, fast moving zombie map... Sounds intense! The forging looks nice and smooth too, well done.