Zlg Agrastruct

Discussion in 'Halo 3 Competitive Maps' started by Zombievillan, Aug 17, 2008.

  1. Zombievillan

    Zombievillan Ancient
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    Map Title: ZLG AGRASTRUCT
    By zombievillan and ZombieKracka. 4-12 Players

    Download Map

    Here is the link to the fixed version 2 Bungie.net : Community : Forum Topic Listing : Forum Reply Listing

    Description:
    This is a map that is based off the MLG maps. It is not made for MLG because it has more weapons. I think that Halo has all these weapons so you should use them. ZLG is not a gametype I just called it that since it looks like an MLG map. I set it up for all CTF, Assault, and Slayer variants. I get tachnical with the spawn areas and everything and it took some time. There is plenty of interlocking and geo-merging for the eye pleasure. her is a weapons list.

    8 BRs
    6 ARs
    4 Carbines
    1 Shotgun (1 spare clip)
    1 Rocket (1 spare clip)
    2 Snipers (1 human and 1 beam)
    2 Brute shots ( 1 spare clip)
    4 SMGs
    2 Plasma Rifles
    1 Needler

    6 frags
    6 Plasma grenades
    2 Bubble shields
    1 Power drain
    1 regenerator
    1 Overshield (120 sec. respawn)
    1 Active camo (120 sec. respawn)


    THE CHANGES MADE

    I built the wall higher now so you shouldnt get out easy at all. I had to build it out of dumpsters and barriers but I stabled them with weapon holders and window pannels. Thats all I had since I erased the fence boxes and used everything else but thats the downfall of the budget glitch. There are now less grenades than before and I extended the overshield and camo respawn rates. I removed the trip mines for room to build the wall as well as the "handrails" I made.

    Overview
    [​IMG]


    View across from the A base now with 1 plasma And 1 frag here.
    [​IMG]




    A base overview
    [​IMG]



    B base overview
    [​IMG]




    Side structure 1 overview. Active camo spawns in the lower tunnel
    [​IMG]



    Stairway to the needler
    [​IMG]



    Bottom of side structure 1. Needler spawns inside
    [​IMG]



    Side structure 1 mid section. Beam rifle spawn
    [​IMG]



    Top of side structure 1. Bridge leads to rocket spawn
    [​IMG]



    Side structure 2 overview
    [​IMG]


    Overshield spawn in the bottom of side structure 2. 2 plasma rifles
    [​IMG]


    Human sniper spawns in the mid section of side structure 2
    [​IMG]


    Top of side structure 2. Bridge leads to rocket spawn
    [​IMG]


    Rocket spawn on the top of the main structure
    [​IMG]

    Nuetral bomb and flag spawn in the center and the shotgun spawns in the box. I havent seen the handrails used before. I think I am the first.
    [​IMG]

    Please download, rate and comment

    TEAM SLAYER
    CAPTURE THE FLAG
    ASSAULT

    OTHER MAP TACTACON-FFA
    http://www.forgehub.com/forum/competitive-maps/27285-tactacon-ffa.html
     
    #1 Zombievillan, Aug 17, 2008
    Last edited: Aug 19, 2008
  2. chinchillin32

    chinchillin32 Ancient
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    looks good ill dl and rate l8er

    w8 i gotta be a noob 4 a sec here:
    w00t 1st post yayz

    sorry bout that
     
  3. DBG ENFORCER

    DBG ENFORCER Ancient
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    Nice map !!! Looks great !
     
  4. drak

    drak Ancient
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    first impression 4.3/5---wow...great interlocking in the first picture, amazing
    aesthetics---4/5----it woulda been even higher, but i dont really like the bases
    gameplay 3.9/5---looks like some fun gameplay would take place here!
    post 4/5---a little more info would be good, but nvrmnd
    overall: 3.9/5---great job dude!

    if you have any questions feel free to PM me, and welcome to ForgeHub!
     
  5. Supernaut

    Supernaut Ancient
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    Let me start off by saying welcome to forgehub, now your map. From what I see you can just walk right out of the map, and if they can people will, which can ruin a map. Also the name is makes no sense. Now the things I liked, very nice interlocking also a lot of the buildings look cool and interesting. The stair case thing is very ingenuous and the sniper spawn looks really cool. Here are some ways to improve your map, if you ran out of cash then use the unlimited money glitch maps, they can really help you get more into a map. The bases could use a visually shot in the arm, other then that it looks good.
     
  6. Zombievillan

    Zombievillan Ancient
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    There you go supernaut, I fixed the advertisment for my other map. No more posts
     
    #6 Zombievillan, Aug 17, 2008
    Last edited: Aug 18, 2008
  7. Zombievillan

    Zombievillan Ancient
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    Also I did use the budget glitch but to get the spawners and spawn areas in I couldnt build a wall. If you get out, (jump out) the you get no kills or points and thats your fault. You shouldnt play to get out, Play to win the game.
     
  8. Supernaut

    Supernaut Ancient
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    First off never double post, and 2nd don't advertise your map in a double post that just makes it worse. Always edit you posts.
     
  9. PingPongLegend

    PingPongLegend Ancient
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    sweet jesus!

    that central structure is so good, i love it
    the stairway to the needler is great
    everything else is so well interlocked and forged
    5/5
     
  10. AspiringChampion

    Senior Member

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    This map is pretty sweet, especially the central structure. But, I still think that it would play well for MLG. 5/5
     
  11. Nobody Worthy

    Nobody Worthy Ancient
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    Looks... Good. I'll give it a walk through and get back to you. :)
     
  12. LOstReasOn

    LOstReasOn Ancient
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    This map looks really good! The only thing I can find wrong with it is that the tripmine side looks easily escapable with a grenade jump. Other than that, everthing else deserves an A+. IMA GO AND DOWNLOAD!
     
  13. Zombievillan

    Zombievillan Ancient
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    Calm down now, I didnt think about it. Like I said Im new at this so give me a break. I just build lots of maps and I want to show them to the world. I will take your suggestions into consideration next time and who knows, maybe you will like my future maps.
     
  14. JEEF

    JEEF Ancient
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    ov and camo 60 seconds thats the same time as last resort if you play matchmaking youd know that that spawns so quick you almost expect it to be there, also there are to many nades 18!!!!!! there is gonna be serious nade spamming unless you put the respawns to 180. unless you run out of items you should block it off it doesnt matter the game type it looks like you could walk right off
     
  15. Zombievillan

    Zombievillan Ancient
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    I agree with you about the nades so I am going to go back through and edit the map. Since I used the Budget glitch, I dont know about the wall because first I ran out of objects allowed but now that I am erasing nades I can add items. I deleted alot of things I thought I didnt need so I cant use them any more. I will see what I can do and Ill fix the post. I might just post it as a version 2. Thanks for the tips
     
  16. VGI dYn4sTy

    VGI dYn4sTy Ancient
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    nice map dude i give it a 8/10
     
  17. lightning64

    lightning64 Ancient
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    This map looks neat and ver creative 4.5/5
     
  18. Zombievillan

    Zombievillan Ancient
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    Ok guys, If you see this and you care, I fixed the map so its not escapable, the camo and os spawn rate and grenade problem and all that. The new link is up there under the link to the old one. check it out.
     
  19. makisupa007

    makisupa007 Ancient
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    Structures

    This map is made up of many different structures that work very well together. I see a lot of new geometry and well built pieces that fit into a great overall design.
     
  20. GD27 BlueDevil

    GD27 BlueDevil Ancient
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    If you made the bases a little bigger for battles to take place in the middle of the bases this map would be the best I have seen since Hype and Amplified! You did an exeptional job on the aestletics and the center structure is nothing short of amazing!

    The structure in the middle really got my attention and if you edit the bases (they look a little shabby from the pics mabey add some more floors and space ect...) this would probably be just about perfect. Great work and mabey the bases don't need any editing (sorry if I was wrong) mabey you made them specifically like the or the pics are misleading.

    I will find out when I download.
     

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