NikkoJT submitted a new map: Zephyr Dawn - Be the leaf on the winds of battle. Read more about this map...
Make sure you submit this at the 2v2 contest here: https://www.forgehub.com/threads/2v2-contest-boogaloo-submission-thread.158977/
Did an update but FH won't let me post updates because I work too fast - Moved teleporter entrance to the very bottom - Moved teleporter exit to the very top - There are now two teleporters - Added two gravy lifts that send people from the dock to the destructible vents in bottom mid - Added additional cover around the map - Smoothed various crossing points - The station has been fitted with lift thrusters - Added a Needler - Moved the SPNKr to the middle deck - Restricted Wasp altitude more
I've done some smaller changes to the map based on this Friday's playtesting. The changes mostly involve smoothing out steps and transitions between pieces. Certain jumps are now more forgiving, and it should be easier to land on the railings of the dock area when falling from above. Some holes have been filled in, most notably the blast channel underneath the Wasp pad, which is now a dip rather than a pit. I've also added more railings to fill in gaps on some catwalk corners. Finally, I've fixed the earlier change to Wasp max altitude - I'd lowered the safe zone but forgotten to bring down the corresponding timed kill zone as well. So that update note is accurate now. I haven't made any changes to the lift grates as yet. I couldn't come up with a way to prevent people accidentally walking over them without impeding players coming up through the lifts, or interrupting movement. One option is to remove one grate entirely from each side, but I'm holding that in reserve as I like the "one for up, one for down" layout.
NikkoJT updated Zephyr Dawn with a new update entry: Watch how I soar Read the rest of this update entry...