Zenith

Discussion in 'Halo and Forge Discussion' started by Erupt, Jan 17, 2011.

  1. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

    Messages:
    1,193
    Likes Received:
    803
    [​IMG]


    This map already had a preview made for it, but now is a completely different map. It has went through rigorous changes, here is a list of all of them:


    • Fixed some spawning issues
    • Changed the weapon layout to be more competetive
    • Added larger platforms on either side of the middle bridge
    • Shortened the middle bridge
    • Added 2 jump-pads to get up the platforms on both sides of the middle bridge
    • Edited the objectives
    • Closed off some lines of sites
    • Add Special FX's (barely noticable)
    • Opened up parts of the map for better flow
    • Made the spawning rooms un-campable
    • Added more tactical jumps for better movement
    • Edited kill barriers so no one can camp on high up ledges
    • Made the outer walls less bland
    • Added lots of aesthetic touches
    • Uncluttered some areas in the map for better flow
    • Fixed all of the z-fighting in the map
    • Added more cover to the center bridge
    • Made more vantage points in the map

    Anyways, Zenith is a map I've been working on, on and off for around 3 months now. I have a whopping total of $110 in budget left. Which, I know, I know, is terrible for a 4v4 map. But it has no screen lag for one person, although I am unsure if it has any lag for split screen, so I don't suggest playing it with more than one person per Xbox. If you want to download the map, you can get it here. Anyways, here are a few pictures of the map...
    _________________________


    An Overview of the Map.
    [​IMG]
    _________________________


    My Crappy Drawing of the Layout. :p
    [​IMG]
    _________________________


    Weapons & Equipment
    Weapon/How Many/Spawn Time/Spare Clips
    * For drop spawn
    DMR/4/45/2
    Needle Rifle/2/60/1
    Plasma Pistol/2/90/-
    Grenade Launcher/1/120/4
    Sniper Rifle/1/150/1
    Health Pack/2/20/-
    Plasma Grenade/4/60/-
    _________________________


    Any comments, ideas, or feedback are greatly appreciated!


     
    #1 Erupt, Jan 17, 2011
    Last edited: Jan 19, 2011
  2. CyborgAnthro

    CyborgAnthro Forerunner

    Messages:
    458
    Likes Received:
    1
    Since you mentioned you wanted to free up some budget/pieces, some things jumped out at me that you could remove or simplify: the aesthetic of the small bridges is no doubt cooler than the longer ones, but it looks like you'd save like ten pieces right there if you just replaced the top level bridge with fewer, longer ones. Similarly, you have a lot columns around the middle structure that seem to be only aesthetic (if they aid with jumps then I'm sorry), which you could remove since they are so expensive (I think there's like $1000 worth of columns in the one pic). Even if you do want to keep them, maybe you could just keep the topmost or functional ones? Hope this is useful. Looks promising so far so I would understand if you want to keep the little aesthetic details.
     
    #2 CyborgAnthro, Jan 18, 2011
    Last edited: Jan 18, 2011
  3. Plasma Blades

    Plasma Blades Ancient
    Senior Member

    Messages:
    736
    Likes Received:
    0
    The aesthetics in this look great, especially since you made it all functional. Particularly the center structure. Just a small hint of water on the map makes it unique. Maps that include water tend to (no pun intended) drown the map in it, and make it more prevalent than the actual structures themselves, so kudos on not doing that.
    I can't really tell but it seems like the top floor could be slightly overpowered, since there's two ways up.
    If I wasn't so busy then I'd download the map, delete the things that seem the least notable to free up some money, and send you the version that I revised so you can see what could be done differently. If you still haven't released it in a couple weeks, send me a message and I'll look for some revisions that could be made.

    EDIT: Didn't see that part about the jump pads to the middle bridge, you can ignore that comment about the top floor.
     
    #3 Plasma Blades, Jan 18, 2011
    Last edited: Jan 18, 2011
  4. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

    Messages:
    1,193
    Likes Received:
    803
    Well, if you have ever played Gears of War 2, there's a map called Stasis that has the center, circular structure surrounded with water. The top floor was slightly over powered when there was 2 ways up there and there were rockets up there, so now, I assume there will be no over-powering problems. Anyways, thanks for the offer, but I'm pretty sure it's fine with screen lag as of right now. I'll mention more about that below...

    Well, the longer bridges cause screen lag because the have glass on them, so more of the shorter ones creates less of it. There are 2 columns that aid in jump-ups around the center, if those are what you're talking about. I don't really need to free up budget as of right now; there's no screen lag for single player (unsure about split-screen) so I feel no need as of right now. However, in the future I may do as you are suggesting.

    Anyways, thanks to both of you!
     

Share This Page