Zambie, is an infection map where the humans spawn, and must run into a big construction, and after 10 seconds, barriers spawn behind them, stopping the zombies for near moments. Then, the humans must bust through another set of barricades, then jump to the next level. At this level, the humans must push 4 spools blocking the next room off. By now, the zombies break into the first room. The humans must push the spools back, while the rest of the humans are pushing the crate onto of 2 other crates to clear the way into the next level. Sometimes, if the zombies work fast, it's hard to even get that far, so some maulers, which is basically, when versing the sword, kills both players. But, it will hold some zombies off at least. Once there, the humans must now knock over the final barricades, allowing them full access to the turrets. If the zombies make it pass everything, and to the turrets, the players must retreat to the safe house. The humans have to jump off of the turret, and take a teleporter located behind the safe house to get in. Only about 3 humans can fit in the safe house. There is a gravity hammer in it aswell. If the zombies make it up to the roof, they can knock some spools off the teleporter, giving them full access from there spawn point to get on the roof. The object is to see how long the humans can survive. There is one hidden room, that will not be mentioned off. :wink: PICTURES *GAME PLAY VIDEO COMING SOON* | MAP DOWNLOAD | GAMETYPE DOWNLOAD |
first off it looks like a big base and thats it but i dont know second how do people make those kool signatures?
He just looked at the pictures. Legendary, I saw this over at Halomods. I personally hate zombies, but this map looks really well made.
YES!!! I get to perform two forum taboos in one go ( bumping an old post, and contradictary) Wait...contradiction is what forums are based on. Well sire, i love zombies, and this map is crappily made. I take that back, i do like the late spawning events, and things to make it interesting, but from the pics it seems as if the zombies spawn back toward one of the hallways and the humans spawn outside and make a dash for the one structure. I normally wouldn't eliminate this , but it could have at least utilized a wall so that the humans cant run out into the far corner and camp there, or something lame like that. The people who i play with always look for flaws in maps, just to exploit them. It seems to me that there isn't enough emphasis placed on reaching the structure. Don't get me wrong i have made my owns share of single structure one entrance maps, but they are usually larger. It seems to me there is one small(ish) structure, and little else. People like options, and without options people get bored and rage quit. -Sorry to flame, hope this helps you in the future, constructive criticism ftw!