Your maps/concepts that never saw the light of day

Discussion in 'Halo and Forge Discussion' started by Overdoziz, Jan 3, 2017.

  1. Overdoziz

    Overdoziz Untitled
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    Saw this on another forum and figured this was a good idea. Just post screenshots of your maps, scenes and concepts that you never finished for one reason or another.

    Here's a few of mine:

    thread1.png

    This was meant to be a 2v2 (maybe 4v4) core map. Ship was mostly inspired by Sik's pirate ship. Figured I'd combine that with neat looking icebergs and whatnot. Layout is shite though.


    thread2.png

    This is an abandoned Grifball court. I couldn't get the lava to look nice while still at a large scale so I scrapped the idea. Used the chains my latest map though.


    thread3.png

    Another 2v2 core map based on some random image I found on Reddit. The house looks neat and that's about it. It runs like ****, plays like ****, and is pretty ****. :)
     
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  2. Dunco

    Dunco Troll Whisperer
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    Screenshot-Original (1).png
    This was part of a graveyard I was working on. Got the majority of it done and got bored trying to think up a central area.

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    This was my attempt at making a farmhouse for an old school zombie themed infection map. Once I got the house finished I just didn't have the drive to make a barn and finish the outlying areas.
     
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  3. Goat

    Goat Rock Paper Scissors Scrap
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    Hold my beer
     
  4. Dunco

    Dunco Troll Whisperer
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    Holding my breath
     
  5. Xandrith

    Xandrith Promethean
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    I probably secretly have more projects between halo 4 and h2a than anyone else here, and the only person I ever showed them to was de_chunk.
     
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  6. a Chunk

    a Chunk Blockout Artist
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    I'll call it a draw between you and Salty. ;)

    I'm on the other end of the spectrum, lol. I have this map that I've ditched in H5. There was one other that I mostly completed a blockout for, and then deleted because it sucked. In H2A, I think I only had 1 map that I didn't release.

    I can usually tell whether or not I'm going to be happy with a map really early on in the process, so I don't end up with many abandoned projects. It's also why I end up revisiting so many of my designs. Once I've found a core design that I really like, I just keep iterating on it until I get it to a place I'm happy with.

    Also, why do I not have a map named de_chunk yet? I'm totally gonna use that.
     
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  7. Wally12

    Wally12 Ancient
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    I have too many. I have issues with finishing maps.
     
  8. Limeyy

    Limeyy King of the Fruits
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    All of them.
     
  9. Overdoziz

    Overdoziz Untitled
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    Well show 'em dammit
     
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  10. MultiLockOn

    MultiLockOn Ancient
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    I like based_chunk better
     
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  11. Exenius

    Exenius Legendary

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    I don't think I have any screenshots, but when Halo 5 forge first came out I briefly worked on a map I entitled "Ghost Bowling". All players but one would spawn on a narrow platform. The 1 that didn't spawn on the platform would end up at the top of a large ramp with a ghost. The player at the top would then fly down the ramp and attempt to kill the players on the platform. The mini game was heavily inspired by speed Halo, but didn't work for a number of reasons. Infection wasn't out at the time so there wasn't really a good way to incorporate team switching without use of the honor rule. I also didn't really understand the forge mechanics well at the time resulting in the map being a eye sore, and barely functional. I'm not saying I'm much better now I'm still a fairly new forger, but at least I understand the core mechanics.
     
  12. End My Misery

    End My Misery Legendary

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    Let alone finish a map; I will never start a map.

    I have a huge issue with initial inspiration for my maps, so when I go in, I hit the ground running face first.

    halo5forge edit.png

    One day...
     
  13. Yevah

    Yevah Ancient
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    I'm not sure some of you understand the point of this thread lol. When I get xbl again I'll post pictures of mine. I have about 50.
     
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  14. Yekkou

    Yekkou Yellow, but with "kk"s
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    You've all seen these already, but here you go:

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  15. Chronmeister

    Chronmeister Blockhead
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    :surprise: Why don't you release any of these? They all look amazing.
     
  16. a Chunk

    a Chunk Blockout Artist
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    There needs to be some kind of system in place that prevents Yevah and Yekkou from posting consecutively, or responding to each other. My tiny brain can't handle it.

    I just read a post from Yevah, and then I see Chronmeister quoting Yekkou, and this is what happens to me...
    [​IMG]
     
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  17. Yekkou

    Yekkou Yellow, but with "kk"s
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    I don't know, most of the ones that were ready didn't really feel right. So I didn't post them! haha, I might revisit some of them, but when I think about the effort I'll have to put in to make it the way I want it, I give up. :rip:
     
  18. Goat

    Goat Rock Paper Scissors Scrap
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    Unfinished stuff for the win:

    Alchemy - A doubles map in an ancient chamber where creatures conjure up mysterious black arts
    Backburner while I conjure up a layout
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    Ashlands - Inverse sym in a volcanic cavern
    Scrapped it 3 times but currently giving it a layout and visual overhaul
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    Blade Runner - 2v2 map in a city illuminated by neon lights
    Currently going through a layout and lighting overhaul
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    It will hopefully look like this when it's done

    [​IMG]

    Crash Cove - I never Forged it but I did a concept piece
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    Moondust - An updated design from Halo 4
    Might throw the art on a different layout though because framerate
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    Ringworm - A disorienting 2v2 map based around a crashed space ship on a hostile alien planet
    Framerate actually ruined my ship more than the crash did, so it needs a redesign and repositioning
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    Wanderlust - A map set in library that has been buried in the Desert.
    Backburner till I figure out how to fix Epitaph
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    There's more but eh. These are the ones I'm thinking about right now.
     
    #18 Goat, Jan 6, 2017
    Last edited: Jan 31, 2017
  19. Overdoziz

    Overdoziz Untitled
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  20. Dunco

    Dunco Troll Whisperer
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    fossil.png
    This guy was one of my first maps to abandon. "Rust" was going to be an Infection map. If I had finished it would have made Drillsite look like total garbage.

    May revisit this concept someday..

    muck.png
    Another scrapped Infection map, "Muck". Was going to be a companion piece to my map Cesspool. The swamps that the sewers drain into. Didn't feel there was enough foliage options at the time to do it justice.
     

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