Your Map is the Wurst with SecretSchnitzel

Discussion in 'Halo and Forge Discussion' started by SecretSchnitzel, Sep 11, 2016.

  1. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    FYI, I didn't mention it in my last post, but Strongholds is the primary gametype for Wet Dream. I guess if one of the games was Slayer that'd be okay (maybe I'll set it up for Oddball too if I get a chance), but any changes made to the map would be heavily weighted towards making it play Strongholds better, and other gametypes will be an afterthought.
     
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  2. S0UL FLAME

    S0UL FLAME Mythic
    Senior Member

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    I'm liking the line-up. Toss an invite my way when you start this Saturday, and I'll try to make it.
     
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  3. Brotastic Bear

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    my map is slayer and oddball only, have not played oddball on it yet and would like to (so im down for this lobby). thank you for considering the fact that my map has potential :)
     
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  4. K a n t a l o p e

    K a n t a l o p e Promethean
    Senior Member

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    topkek on my part m8. need to make it public.
     
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  5. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    Just forewarning, but this might be pushed to Sunday instead. Going out drinking Friday night, and I get the WORST hangovers. Will keep everyone posted.
     
  6. MartianMallCop

    Forge Critic Senior Member

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    Spillway 4 (current file name). 1 flag is the preferred gametype. Both map and gametype are in my files. Message me on Skype before the lobby
     
  7. Dead Cassette

    Dead Cassette Legendary

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  8. K a n t a l o p e

    K a n t a l o p e Promethean
    Senior Member

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    I won't have my map done. English Professor assigned a 3-page essay today, due today. Ugh.
     
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  9. Slkc

    Slkc Forerunner

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    Count me in for testing!?

    GT: SLKC

    p.s. my discord name is: Zyein
     
  10. Sn1p3r C

    Sn1p3r C Halo 3 Era
    Creative Force

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    C9-Renovate - had you in lobby, Bear, so skipping this one - the only thing I really wanted was a few more tier-one weapons. I know they're not sweaty, but a boltshot or two might play fairly well with your scaling. I've seen it work on Scotch Palace and it might be interesting to try.

    Marble Dream - had some problems with ledges - the lip near the sniper pit (I think) bounced a grenade back in my face, and there was an ankle high window ledge that overlooked speed boost that needs to be smoothed or raised. It was right near one of the strongholds.

    Grain of salt: this was my first two games, but speaking of strongholds, it felt a little tight for 4's. Slayer felt about right, and I could see this being a strong doubles map.

    Positives, the map was super readable, even without color. It was really easy to figure out where to flank an area, and crossfire felt very powerful. Probably my favorite of the night! No real macro feedback.

    Tesseract - thought this was too flat across the top - having some movement options across the middle, having some height variation between the levels would definitely help the map. Scaling felt a little large as well - the gameplay pace seemed to sag around 35-40 kills. The room with the planter in the bottom floor has some collision issues on the edge of the planter.

    Enjoyed the kitty-corner jumps through windows and lifts to connect major rooms - I thought they promoted map movement that didn't feel harried, which is something I see missing from a lot of Lockout/Guardian maps. Individual encounters were fun, unless they happened in the bottom

    For your next iteration, I would focus more on your your high level connections between the rooms and how they relate to each other, as that's the part that's leaving a bad taste in my mouth. The micro felt pretty good overall, and should be left until after the high level is figured out.

    Love the sky box use.
     
    #50 Sn1p3r C, Sep 24, 2016
    Last edited: Sep 24, 2016
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  11. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    Today's Feedback:

    Thermal by @Sn1p3r C
    Pros:
    Cool Skybox
    Pretty fun for Breakout

    Cons:
    Breakout
    Closed Fist
    Lack of routes - Three Lane

    C9-Renovate by @Brotastic Bear
    Pros:
    Fun
    Hammer worked well
    Turret worked well
    Cool geometry

    Cons:
    Spawning often near turret
    Easy to lock down from turret tower
    Poor weapon variety
    Lack of art

    Wet Dream by @a Chunk
    Pros:
    Cheapbox sucks
    Easy to pick up layout
    Good readability
    Speedboost actually worth grabbing

    Cons:
    Lack of color
    Needlers suck
    Snipe spawn could become a bit of a clauster ****
    Weird ledges that players have to jump on when it looks like they can walk up

    Tesseract by @thesilencebroken
    Pros:
    Pretty looking

    Cons:
    Booooring
    Scaling felt too large, especially in center
    Moving across center is a death sentence
    Very campy
    Each area feels flat
     
  12. Kurismic

    Kurismic Promethean
    Forge Critic Senior Member

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    I can only imagine the shenanigans going on in this lobby xD
     
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  13. Kell Of Scots

    Kell Of Scots Mythic
    Senior Member

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    I wouldn't mind some unrestrictive, unrelenting nitpicking for Backlash MM version.

    Play it on Slayer, Assualt, Maybe CTF or Strongholds if you get time.

    Tear it to pieces, let there be some..... Backlash?

    I go kill myself for the pun, safe everyone time
     
  14. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    GT: Ascend Hyperion
    Map: Reliquary
    4v4
    Supports: Team Slayer, CTF, Strongholds and Assault

    Link
     
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  15. DethMacoll

    DethMacoll Legendary
    Senior Member

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    Map: High Sanctum CE
    GT: itsDethMacoll
    Gametypes Available: CTF, Slayer (4v4 maybe 2v2 if it feels cramped *hopefully not*)
    Feedback Requests: General Map Layout, Game Pacing, Sight Lines, Weapon Choice/Placement.
    Notes: Main blocking is done, and art is still in progress so I would only like to test Slayer for now.

    Attending: I would like an invite.
     
    #55 DethMacoll, Sep 30, 2016
    Last edited: Oct 1, 2016
  16. MartianMallCop

    Forge Critic Senior Member

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    Got a new version of pueblo with modified spawns and weapons if you can test it
     
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  17. Sn1p3r C

    Sn1p3r C Halo 3 Era
    Creative Force

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    You playing this week Schnitzel? If so, send me an invite. I've got a map, but since I was in last week, I'm expecting others. If there is a slot though... I'd like to bring my asymm map, Junglerock. It'll be with the new mm breakout settings. It's a lot more polished than Thermal was, but since the sandbox just changed, I need to ensure the core gameplay. Aeshetics are nearly done, but there's still some imperfections.
     
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  18. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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  19. S0UL FLAME

    S0UL FLAME Mythic
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    Not sure if I'l be joining this time. We'll see.
     
  20. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    This weekend's linup! Feedback for people that weren't in the lobby.

    Collide Scope by @Dead Cassette
    Pro:
    Looked interesting... Fix spawns and we'll play again at a later date.

    Cons:
    Ended Early.... Only one area where players could spawn

    Reliquary by @Ascend Hyperion
    Pros:
    Aesthetics
    Hallway Combat on right felt nice
    Middle sights were good for team fights
    Back Courtyards connecting to middle hallway felt solid

    Cons:
    Over complicated routes (Mazey)
    OS Side Under Utilized and Under Powered
    Everything other than middle chamber, clausterphobic,too CQC
    Every elevation area was the same level (flat)
    Jumps that look possible aren't possible

    High Sanctum CE by @DethMacoll
    Pros:
    Really enjoy the layout
    Middle is most unique
    Liked how bottom played

    Cons:
    Don't like rings around middle room
    Base connections to middle feel clunky
    Automatics and splinters on a CQC map with small doorways
    Top ring in middle room
    Middle and bases are too congested, too small, too clausterphobic
    Top was easy to camp
     

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