Y-zomb Created by VoiceLock Supported Gametypes: zomb Map Description First Zombie spawns with the option to get active camo by outwitting a trap,then moves through a series of teleporters (skippable after 2nd bridge spawns) finally arriving at the human base through 1 of 4 doors. Humans spawn with a few different areas to take refuge. Human Spawn Front View Human Spawn Back View Backdoor to Human Spawn Front door to Human Spawn One of two identical side doors Zombie Spawn Overview Zombie Camo Trap This is my first map and most of the reason I'm posting it is to get some constructive criticism on my forging ability before Reach comes out Download MAP HERE Download GAMETYPE HERE
I don't know what you did, but your pictures are really small. The map looks okay, but it doesn't seem like you spent much time into merging and interlocking. That doesn't mean its a bad map, but without interlocking and merging it is just boxes and boxes stacked on each other. You would have to be retarded or not know how a trap works in halo to fall for the camo trap.