xPaulxDx submitted a new map: X-CityIsland - These Empty streets seem peaceful till the bullets start whizzing by. Read more about this map...
What’s the size? Usually maps that cover large areas of the canvas put a big strain on framerate, and when you have too many objects some bugs will happen, like Spartans or pieces disappearing. I’m guessing this is just a map for fun if it’s really big. For a sorta large city though, your buildings look pretty good and make an effective use of pieces.
Down by the attackers spawn theres a lil frame rate studder and the building pop in but when your in the city usually the buildings are in the way of the other objects so unless your outside the city or flying really high looking down at the map it wont lag and occasionly youll see windows pop in. My main issue i wanna fix is the lighting but other than that its compleatly playable
Really good except around the trees outside the city or up in the air, not on buildings but if your flying high enough to see the whole map theres a lil lag its all mainly pop ins and 9 times outta 10 youll be in the actuall map so its nothing to worry and even if you are the framerates more like the old school games it has to be atleast 28 to 30 fps mabey
i keep turning it on but for some reason it keeps turning itself off, i think my shipment remake and golden circle maps been doing the same. i keep setting it back but on the other maps the names change to the original names from when i was working on the map, i gotta keep changing everything back the right way i swear somethings up with the halo severs for me there all ****ed up i cant even bookmark prefabs nomore
Usually it turns search visibility off whenever you alter the map in forge, so check and switch it back on every time you change the map.