Wrong lightning on terrain-pieces

Discussion in 'Halo and Forge Discussion' started by HerrMittmann, Jun 1, 2016.

  1. HerrMittmann

    HerrMittmann Legendary
    Senior Member

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  2. TruncateComb6

    TruncateComb6 Legendary

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    The core problem is that the base Alpine terrain (the map geometry) doesn't seem to light bake like the forge terrain pieces. This has sometimes frustrated me when forging using natural terrain. Shadows just seem to render noticeably darker on forge pieces as opposed to the base map terrain.

    However, my previous paragraph seems to be hit or miss. My map 'Supercell' suffers from the problem you are describing. However, my current project 'Crossroads' I cannot intentionally replicate the problem, even though it is happening on parts of the geometry. Both maps are on Alpine at different times of day.

    My only suggestion would be to mess with the light bake settings on the terrain pieces and surrounding pieces to see what happens. Wish I could be of more help. Hopefully it'll be addressed since I like using parts of the core map terrain when possible.
     

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