Hello, on our grizzly map we combined the actual alpine terrain with some terrain-pieces. But on some of them the lightning seems broken: https://www.halowaypoint.com/de-de/...Mittmann_8206a13f-72cf-4e1d-bb11-13a7597149d4 They are way darker than they are supposed to be. But some others are fine... :/ Is there any setting that could fix this? Map: https://www.halowaypoint.com/de-de/...Mittmann_6a6bd038-9aa1-4bee-86c2-97f51fc597cb
The core problem is that the base Alpine terrain (the map geometry) doesn't seem to light bake like the forge terrain pieces. This has sometimes frustrated me when forging using natural terrain. Shadows just seem to render noticeably darker on forge pieces as opposed to the base map terrain. However, my previous paragraph seems to be hit or miss. My map 'Supercell' suffers from the problem you are describing. However, my current project 'Crossroads' I cannot intentionally replicate the problem, even though it is happening on parts of the geometry. Both maps are on Alpine at different times of day. My only suggestion would be to mess with the light bake settings on the terrain pieces and surrounding pieces to see what happens. Wish I could be of more help. Hopefully it'll be addressed since I like using parts of the core map terrain when possible.