Woodrow

Discussion in 'Halo 3 Competitive Maps' started by luckiesnipes, Jul 1, 2009.

  1. luckiesnipes

    luckiesnipes Ancient
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    Woodrow
    Map Name: Woodrow
    Map: Sandbox (skybox)
    Creator: luckiesnipes GT lunchin4
    Size: Medium 6-8 players
    Gametype: Conquest
    Description: Woodrow is possibly the best themed conquest map sence Socratic method. It has 5 territorys. It is based up in tree forts like ee-woks in starwars and gilligans island and many others. So after hours of making and tweaking, and a session with conquest extrordinaire Bartoge on spawns i finally give you Woodrow!!!
    Weapons:
    BR x4
    Sniper x2
    Spikers x4
    Plasma Rifle x4
    Magnum x2
    Spike Grenades x4
    Frag Grenades x4

    Pictures!!!
    [​IMG][/URL]
    Spawn Area (Sniper Spawn)
    [​IMG][/URL]
    Spawn area view2
    [​IMG][/URL]
    Territory 1 & 5 (dueling spiker spawn)
    [​IMG][/URL]
    Territory 2 & 4
    [​IMG][/URL]
    Center territory (in weapon holder magnum & 2 frag grenades)
    [​IMG][/URL]
    Overview

    Action Shots!!!
    [​IMG][/URL]
    Blues mount up
    [​IMG][/URL]
    Captured 1st territory
    [​IMG][/URL]
    A nice view of reds captured territory
    [​IMG][/URL]
    Spawn hives
    [​IMG][/URL]
    In the chaos!
    [​IMG][/URL]
    Outnumbered
    [​IMG][/URL]
    And again
    [​IMG][/URL]
    Now the tables have turned
    [​IMG][/URL]
    There are many nice sniper spots
    [​IMG][/URL]
    HAHA a confused green guy joined halfway through
    [​IMG][/URL]
    Victory


    Download Woodrow
    Download Conquest UP TOP
     
  2. MetaLemur

    MetaLemur Ancient
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    you got a really good design here i dont know if it is really good for conquest but maybe. i love the whole map but it doesnt have any real design. truly it looks like a huge treehouse. but it is worth a download and maybe if you make a v2 u can straighten some things up and make it look a little better
     
  3. Benji

    Benji Ancient
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    Theme=Ewoks? lol. This looks pretty good. But does the crack between the wood bridge and the tin cup (Pic 3) make a bump?
     
  4. luckiesnipes

    luckiesnipes Ancient
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    Yeah ewoks kinda... and no there is no significant bump its just a weird angle. And you can tell its good for conquest by the near even score at the end
     
  5. TheClubhouse

    TheClubhouse Ancient
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    The map looks cool! I guess the only problem I could see, would be the annoying suicide deaths. (falling off the wood bridges). Also, for conquest, all the territories must be touching, so there is NEVER any point in which your not IN a territory. Do your territories extend onto the bridges? Or are they just at the meeting points (little islands). No matter what though, this maps looks pretty sweet.
     
  6. luckiesnipes

    luckiesnipes Ancient
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    Yes they are all touching i spent a long time editing that in the forgeing stage so dont worry i read the conqest rules thrice and i got it
     
  7. RebelCow

    RebelCow Ancient
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    this looks like a very fun map. I like the idea of "trees". it looks like you may have some spawn killing problems, but i don't know. other than that, there are not enough weapons, equipment, and the like. so, just from this post, i give it a 4/5
     
  8. TheClubhouse

    TheClubhouse Ancient
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    "Yes they are all touching i spent a long time editing that in the forgeing stage so dont worry i read the conqest rules thrice and i got it"

    Nice, well, then I'd think this was a good conquest map. The sniper, is it over-powering though?
     
  9. luckiesnipes

    luckiesnipes Ancient
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    in the right hands a little but it works... if you notice the score wasn't very unevan at the end
     
  10. Sand Fisher

    Sand Fisher Ancient
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    The desighn looks really great for conquest but maybe add some extra paths that leave off the main one.

    Otherwise everything looks great.
     
  11. Phoenix of Wei

    Phoenix of Wei Ancient
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    Had to sign in to specifically comment. It seems you have not changed the map since we played, since those are the very pictures from the game.

    The spawn area needs some form of cover, it's too easy to be picked off from the two territories in front of you. Also, when spawing on the upper platform, it's easy to accidentally walk off the edge, you might want to add a little more ground around the territory.
     

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