Witch Hunt - Wizard Remake

Discussion in 'WIP - Works In Progress' started by AussieForger, Dec 28, 2012.

  1. AussieForger

    AussieForger Promethean

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    Map Name: Witch Hunt
    Created By: TEXTBOOKSTONER
    Original Map:Wizard

    GAMERTAG: TEXTBOOKSTONER

    Witch Hunt is a remake of the classic Halo 1 Wizard multiplayer map. Some areas are slightly larger than the original but don't knock it till you try it. Compatible with Slayer, King Of The Hill and Oddball.

    If you cant find it in my fileshare send me a friend request and ill show you.

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    #1 AussieForger, Dec 28, 2012
    Last edited: Dec 30, 2012
  2. UberGERKEN

    UberGERKEN Promethean

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    #2 UberGERKEN, Dec 30, 2012
    Last edited: Jan 25, 2013
  3. Teancum

    Teancum Forerunner

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    Gotta check this out. I dig the aesthetic here. Most Wizard/Warlock remakes so far haven't had a mood I like.
     
  4. AussieForger

    AussieForger Promethean

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    Cheers man, runs really smooth with the lighting in halo 4 and works well
     
  5. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

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    I played on this a couple days ago. Couple things:

    Your flooring is overtextured and distracted me from other players and things you want the player to be focusing on. I would switch it out with something that is more plain.

    The lifts were somewhat difficult for me to get into, considering the little pieces sticking out to either side. I did die once because of it.

    Other than that, I don't remember anything else wrong with it. I barely remember the original map, so I'm sorry for not being helpful with scaling things or anything like that.
     
  6. AussieForger

    AussieForger Promethean

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    i appreciate the constructive complaints but having a bland no textured floor would be poor, i thought of this wilst making the map but realised that building a floor with blocks and ramps would work and look better, plus you arent looking at the floor when you are attacking ppl or in combat, it may be distracting but all that means is that you arent looking where you should be. But i get what you are saying.....

    oh almost forgot too the lifts are supposed to replicate a ladders because in the original that is what is there. using grav lifts or trait zones is poor so i chose one way shield doors, all you have to do is jump imbetween the 2 pillars and it will act as a ladder. i didnt have any problems when testing on 4v4 slayer.
     
  7. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

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    I'm not saying I would prefer a bland floor, but just one that is less distracting.

    I think you're misunderstanding me when I say looking at the floor. By that, I mean your real eyes are looking at the floor, not your "ingame" eyes, if that makes sense.

    It's not so much the one way shield doors as it is getting stuck on the sides of the pillars while backing in. I do understand the ladders, though.
     
  8. AussieForger

    AussieForger Promethean

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    all good man, i get what ya mean, just getting use to this whole forum thing, first time for me so im still learning the ropes, but yeh i can be defensive when it comes to my forges lol, but thanks for the comments :) I have made a derelict remake that works well, you should try it.
     

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