I've been working on this 4v4 inverse-symmetrical map. A few of you have played early versions of this, and want to thank anyone who's given input so far. Crappy walkthrough video: http://xboxdvr.com/gamer/Suicufnoc/video/13887626 I'm almost done with aesthetic work, so I figured it's time to post here for people to tear it apart. You can get this version at GT: Suicufnoc, Filename: Vostok Outpost 0.5 Looking for input on everything. Tear it apart, nothing is sacred. And tell me what you like, if anything. Thanks!
The aesthetics on this map were top notch. The way the lighting reflects outside on the bigger glacier pieces were very appealing yet not distracting! I did not notice anything missing and the landscape was very natural. As others have said about a few other maps, "a gem in a sea of trash". I know there was a slight spawning issue, but it seems to fall in line with the issues that stem from deleting the initial spawns, which we have all done on a few of our maps! If I was officially reviewing this, 4.5/5 stars until the spawning fix goes in, then 5/5.
Did some more aesthetic work: Old vs New. There arent a lot of things that work as 12x16 pillars... Also ignore the blue floor in red base, fog side effect on unbaked objects, I baked it. Tom said he's looking into the issue.
Whoops forgot to put this here: http://xboxdvr.com/gamer/Suicufnoc/video/14087517 Gameplay video. Now everyone can see how boring it is. I think I should have made the whole map about 80% of the current size.
Alright, did a bunch more aesthetic work, tweaked some terrain, and I think I found the glitched spawn point and fixed it. I think I'm done for now. posted map finally: http://www.forgehub.com/maps/vostok-outpost.1480
Locking this thread now that the map is officially released. Please direct all comments and feedback to the Map thread. http://www.forgehub.com/maps/vostok-outpost.1480/