WIP Visitor Center (Jurassic Park)

Discussion in 'Halo and Forge Discussion' started by D4rkDeath, May 21, 2016.

  1. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

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    Hello ForgeHub! After the popularity of my Jurassic Park map http://www.forgehub.com/maps/jurassic-park.1963/ I had a few people ask for Jurassic Park Infection (very popular in Halo 4) and why the Visitor Center wasn't included in the map. I am working on a new Jurassic Park map variant for infection, however I started with my version of the Visitor Center first. In the original map, there just wasn't the piece count for the Visitor Center. So I present to you my WIP of the Jurassic Park Visitor Center!

    Sat_May_21_00-05-14_CDT_2016.png

    Obviously there just isn't the right amount of pieces to make the Skeletons, so everything is there besides them really, (maybe they haven't put them up yet?).

    Sat_May_21_00-05-32_CDT_2016.png

    The lighting has been an issue since the update. So I am open to suggestions, however my customs group has said that the lighting feels fine, but I am just picky. The yellow glass in the back represents the Raptor mural made of glass with trees and rocks in the picture.
    Sat_May_21_00-07-16_CDT_2016.png

    The control room feels very complete with 3 entries, the emergency bunker more inside of it, the classic windows (which I cannot get small enough circles for, but they turned out great!), and one of the entries being an overlook balcony looking into part of the control room with a grav lift to get up top quickly. There is even a messy decal on Nedry's desk.
    Sat_May_21_00-07-40_CDT_2016.png
    This is the dark conference room where they ate at and had the screens in the background. It connects with the front top level, a back hallway, and into Hammond's office (which overlooks the outside patio which serves as blue base and counters for the overlook into red base.

    Sat_May_21_00-05-52_CDT_2016.png

    More action in the main room, which the floor actually has some well placed crates for cover, along with some man cannons to get through the big room quickly.

    Sat_May_21_00-06-14_CDT_2016.png
    The dining hall, which was the hardest to light and I am still looking for a better way to light it. This room is the connection room underneath for the main room, a red side entry, blue side entry, kitchen entry, access to the upper hallway, and the gift shop.

    Sat_May_21_00-06-37_CDT_2016.png
    Ah the kitchen, I made the area high enough to be able to properly sneak around in the room like they did on the movie, hiding from the raptors. The room is lit for authenticity and really never appears dark. 2 doors getting in and out, I hate to make a room that has one entry/exit on any map.

    Sat_May_21_00-06-54_CDT_2016.png
    The outside patio serves as blue base and offers a few routes in and out. The fountain has the lighting decal trick to make it feel that water is flowing through it. The background has a very Jurassic Park feel to it.

    I feel like most everything has a place and no part of the map goes unused. The map is set up for 4v4 core gametypes (Slayer, Strongholds, CTF). The map has been playtested in a few lobbies, and the main group that I host customs for has played on this map a lot. The weapons feel balanced and my group is very vocal about things they like dislike after testing my maps. This map has gone through quite a few redesigns, upscales, downscales, relighting, and weapon balances. The new update brought a lot of things this map needed, with marble floors, wood floors, concrete, etc. I hope to be releasing this map over the course of the next few days. I always appreciate feedback and I still feel the lighting could have some better tweaks, so if anyone feels they are superb at lighting, I would enjoy your company and your help. As good as the aesthetics are on the map, a few spots feel a little empty, but the idea is also that this is before the characters from the movie had even shown up (so no dino skeletons...) I first and foremost focus on gameplay on my maps. I have looked at movie set blueprints, lego games, the movie itself, and many other sources to get the right authenticity for the map. Because I do focus on gameplay first, I did make a few hallways and altered a few things for better game flow, but the map is still roughly 85% accurate to most sources, which offer different blueprints and layouts for the building. I did not make the lower level for obvious reasons, not to mention my piece count is capped. The map is a lot of fun! The core gametypes are a lot of fun. This map was very time consuming to make (65-70 hours), but has been a lot of fun developing! Try it out, take a look!
     
    REMkings, Blaze and Matt has Soul like this.
  2. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

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    Got a few things figured out, going to release this soon.
     
    JurassicWeeMan likes this.

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