(WIP) Sundered - H5 4v4

Discussion in 'Halo and Forge Discussion' started by Paragon Fury, Mar 1, 2016.

  1. Paragon Fury

    Paragon Fury Ancient
    Senior Member

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    So for a while now, I've been wanting to make a 4v4/5v5 map for Halo 5 that incorporated the use of vehicles like several maps in Halo 2/3 did. My first attempt, based off Turf from Halo 2, didn't quite pan out. However, while helping someone complete Halo 3 Legendary, I was struck by a bit of inspiration by the the level The Storm, which you might remember as the level where you travel through Voi taking out Anti-Air emplacements. Specifically, the section on the beach with the Scarab and AA turrets:

    [​IMG]

    So I set to work and began making the map. Originally called "Trinity Point" (and unfortunately, the video still refers to it as that despite my updating the name) and now called Sundered, this is what I've been able to come up with thus far.

    Sundered is designed to be a 4v4/5v5 symmetrical map in the vein of Standoff, Snowbound etc. Currently placed on the map are;

    8x BR (Halo 5)
    4x Frag Grenade
    2x Mongoose
    2x Carbine
    2x Needler
    2x Shotgun
    2x Storm Rifle
    2x Plasma Grenade
    1x SMG
    1x Plasma Pistol
    1x Sniper Rifle
    1x SPNKr Rocket Launcher
    1x BR (Halo 2)
    1x Rocket Warthog (Does not spawn during Strongholds)
    1x Active Camo

    I've just finished the main work and have started doing the spawns, named locations etc. so its still and early Alpha look.



    UPDATE 3/2:

    I've finished the basics and the map is now ready to begin early playtests. Named locations, first pass spawns, objectives etc. have all been finished. Also made a change to the time of day and fog to make it easier to see and stay a bit more true to the level its based off of.

    [​IMG]
     
    #1 Paragon Fury, Mar 1, 2016
    Last edited: Mar 3, 2016
  2. SIR IRON WOLF

    SIR IRON WOLF A Floating Lightbulb
    Staff Member Administrator Forge Critic Senior Member

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    I think this is looking really good so far, from the video I would say it feels more like a BTB map cause of its size rather than a 4v4 or 5v5. With it still being in the alpha stage of development are you planing to add more cover along the upper walk way and maybe some varying terrain elevation, I only ask cause it can help vary some of game play and movement a bit more. I will hopefully have the time this weekend to look at maps and i would like to take a closer gander at this one.
     
  3. Paragon Fury

    Paragon Fury Ancient
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    UPDATE 3/2:

    I've finished the basics and the map is now ready to begin early playtests. Named locations, first pass spawns, objectives etc. have all been finished. Also made a change to the time of day and fog to make it easier to see and stay a bit more true to the level its based off of.

    [​IMG]
     
    SIR IRON WOLF likes this.
  4. Paragon Fury

    Paragon Fury Ancient
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    UPDATE 3/7:

    After initial playtests I've made some more changes to the map.

    - Added more cover between tunnel entrances and pillars, ramp and the half-pipe covers
    - Added ability to jump from nooks up onto Rocket ledge
    - Removed Sniper Rifle; replaced with SAW
    - Added 2x DMR
    - Added 2x BR
    - Added 2x Frag, 2x Plasma Grenade

    After last night's playtesting, I'm currently considering how to modify the terrain in order to provide more cover naturally, as well as working on the Slayer spawns.
     

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