finally got this map into a playable state, just respawns, camo and fuel rod atm so only compatible with slayer and no other weapons or nades on the map. feel free to DL, test and post feedback. gamertag: A Haunted Army Spoiler
nope, this is a re-imaging of it, i did make a remake of it but because of halo 5's mechanics it played half the size and i didnt't think it'd work well with the mechanics if i scaled it up so i made this instead.
Sweet, I thought it looked familiar. I like the Blue & White although I am sure that's not what you plan to keep.
i use blue/white combo as my build scheme, once the whole layout is finalized i'm going to go back through to add some aesthetic detail (if i can) and change the colours to something more metalic. --- Double Post Merged, Jan 26, 2016 --- update: scaled up the map, reduced clutter
I like your use of upside-down lifts. I think it would actually look better if you deleted the lights engulfing them or made them a thin beam of light. Do you plan on having anything spawn at the high point of the map? OS? Feel free to invite me for testing.
don't plan on having anything power ups or power weapons to spawn on the higher ground, i prefer having them spawn lower down to draw players to the lower parts of the map. if the lights are too intrusive i can definitely remove them but for now i want to keep them in, if i'm in a test lobby and we need more i'll try and remember to toss you an invite.
My brain hurts when I look at maps like this. I try to understand how you create it, which starts this aching in my head, suddenly there's a puff of smoke and then darkness. I mean I sort of did it with my Revenant Rampage Arena map, but then I think I was mostly asleep and it was the creation of a really obscure dream.
Well the map certainly looks nice, I'm actually a fan of the colour scheme, looks very clean. I'm having trouble getting an idea of the layout from the picture you put up, I assume it's a symmetrical map?
yup its symmetrical. i couldn't really take pictures that give abetter idea of the layout because there was too much stuff obscuring the areas so the images would be confusing. --- Double Post Merged, Jan 30, 2016, Original Post Date: Jan 28, 2016 --- update: - removed the top bridges because they were over bearing and didn't have much connectivity to the rest of the map. - added a middle tier to the center ring and connected it to the bases - added another bridge over the top of snipe side that connects to top mid and middle ring. - added a lift that takes you from bottom snipe to top snipe.