WIP: Relinquish

Discussion in 'Halo and Forge Discussion' started by qrrby, Mar 24, 2016.

  1. qrrby

    qrrby Waggly piece of flesh
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    A map that started out kinda submariney, it quickly evolved into a map that doles out heavy penalties to the otherwise rampant middle control of most maps. Cages around the map balance the cutoff paths by allowing players that saving snipe on a flag carrier just feet from home. This also means that time you took staying in position to kill the carrier, your team has to fight that much harder to get map control and the recover, so learns those routes and plan wisely!

    Of course I played around with the decal trick to make electricuting death pits near the sides, I'm thinking the Cages there need to be replaced by rails to promote a more risky area to fall around.

    Speaking of stuff that'll hurt you, I'm not sure how yet, but there's a fire going on in the crucial crossroads of top mid, and soon to be home of the mighty damage boost.

    Color scheme is disgusting as of yet, I've been having a hard enough time finishing the second half of the map. I think underwater vessel would still be a good color scheme despite the fact I won't redesign it back into one.
     

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  2. qrrby

    qrrby Waggly piece of flesh
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