I'm a fan. It seems like 6v6 would probably be optimal based on things feeling a bit slow in 4v4 and 5v5. The geometry is great with all of the varied line of sight lengths, subtle height variation, etc. The weapon set seems like a good fit, though the Caster should be placed on a pad. The Ghosts are a nice touch on such an infantry-focused map. My main concern is that there aren't really any cross-map sightlines currently. That makes it a bit hard for players in one area of the map to influence what goes on in another area which leads to engagements being a bit less predictable. There's nothing terribly wrong with that, per se, but it would be nice if you could work in one or two key cross-map sightlines to remedy this. That could really help teams move around and control the map more effectively and deliberately. For the most part, the segmentation is great and it encourages players to move a lot, though. Gameplay did seem to flow towards the area where the Binary Rifle spawns a bit too much. Putting the Caster on a pad and tweaking some sightlines could surely remedy this. Other than that, I saw some z-fighting on some of the ceilings. I also think your awnings would look a lot better (and less like stairs) if you rotated the stairs 180 degrees on the plane of their incline. All in all, I'm really liking it. Good work.
Thank you for the great suggestions. I will make the majority of the changes today. I'll need to think about the sightlines a bit.