Hey all, I have been posting some maps on here trying to garner a bit of attention from the community for feedback and testing. Here is my most recent map called 'Gilded Sanctum'. Please check it out and post feedback on the map page, I would greatly appreciate feedback on this map and my other maps as well. http://www.forgehub.com/maps/gilded-sanctum.1657/ GT - I LoTuS I Info dump! LORE - This water treatment facility was found in the year 2335 on the Island of New Japan on planet Reach. ONI seized the facility after years of local worshippers claiming eternal youth from the gold-infused perfectly preserved water, they started retrofitting the installation with human technology to try and harness its secrets. GAMEPLAY - Gilded Sanctum is a horseshoe shaped map with three total elevations for gameplay, two lifts on either end shorten the distance to combat and teleporting between bottom and top add tons of options for the player. The spawns have each team begin at the end of the hallway, you have the option of running forward toward the center where you will find the shotgun and camo or you can take the immediate stairs and find a Halo 2 BR in each corner. The third (and most exciting) option is the teleporter directly behind the initial spawn which brings you to the basement level of the treatment facility where you will find the other teams portal directly in front of you and more importantly the Beam Rifle. From the basement you can lift back up to the second level bridge or portal back to either base. This map is focused on Arena slayer and strongholds for 2v2-6v6 combat. AUTHENTICITY The markings aren't just for show they are as close to real Japanese markings I could muster: 青 - is for Blue and the symbol in on blue base, blue BR corner, and teleporter. 赤 - is for Red and the symbol is on red base, red BR corner, and red teleporter. 金 - is for Gold and since the name of the map is Gilded Sanctum I have a single gold symbol at the top of the atrium right in the middle of the map. Links to my other maps; http://www.forgehub.com/maps/convicted.1512/ http://www.forgehub.com/maps/battle-canyon.1113/ http://www.forgehub.com/maps/delinquent.1115/ http://www.forgehub.com/maps/haptic.1116/
Map has been updated and now utilizes the entire 1024 piece limit. I have shrunk a few doorways to help with cross-map sigh lines and movement incentive. I have also added a few more paths for vertical gameplay such as a broken vent that drops bottom mid from camp spawn and a short slide opening from top stairs to middle bridge. The camo is now on a static timer weapon pad every 2 minutes and the beam rifle bottom mid spawns every 3 minutes. The map now works with all game types - TS, Strongholds, CTF, and Breakout! I can't wait to try breakout in a custom game. lighting and piece size has been optimized to fix the small framerate issue in bottom mid. Check it out and please leave any feedback! I LoTuS I
Great visuals, you definitely have a unique look (something I'm having trouble creating on Highrise #plug ). I'll probably download to see how it plays. six v six sounds hectic on this size, but I'm sure you've got a better grasp than I do. PS is your gamertag i lotus i, or L lotus L?
6v6 would be a bit crazy but I am sure it will work with the movement options and the long sightlines. My tag is i LoTuS i to add me. once you do I will add you as well and check out highrise If you have feedback on the map after you get to play some games on it please leave it on the map page, its hard to get anyone to post on those for some reason... Take care, Lotus
Since the map has been official released, I'm locking the WIP thread. Please direct all comments and feedback to the official map thread - http://www.forgehub.com/maps/gilded-sanctum.1657/#post-1626992