Map name is yet to be released. I'm still currently forging this map. Yes i did take the lay out from COD-AW map recovery. I put my own twist on it. The big doors will open 5 mins into the game and close 30 secs later. (But how will I know when it's time to go through the doors) well I have scripted sounds (alarms) to move close to map when the doors open. This map is themed on disposing of garbage. When the parts per million from the toxic waste increased your forced to Re treat. You don't Re treat the teleporter will do it for you. Once your through the big doors you will now have to fight the rest of the match at the entrance of the facility. This map isn't even close to calling finished I just want some feedback and testing on the map so I know what to fix. Currently working on scripting objectives to move from one side of the map to the other when 5 mins times out. Notes -it does not support anything other then slayer. -does not support 2 or more rounds -first side of base strongly encourages medium to long range weapons -second side strongly encourages medium to short range weapons Alarms-scripted to go off 5 mins in the game letting you know it's time to retreat Spawns-teleporters are used as spawn points why because I can script them. Aesthetics-I'm going for a recycle facility that is starting to fall apart and becoming over run with toxic waste. Weapons-2 snipers and 1 rocket launcher are provided to you for the first part of the match. 5 mins into the match you will move to the next side of map and you will then be given a shotgun a sword and damage boost. Lighting -still needs alot of work with new update. Basically all Re done Scripting -150+ scripts atm more to come -forklifts lift crates up and down -vehicles drive around the map -vehicles crash and actually damage what they hit -light lenses actually flicker if the light is -crates actually being melted in the toxic waste what will be comming -pelican flying over map to landing strip Nd landing -cranes operating -anything else I implement into the map. Well let me know what you guys think I'll love to have feed back. No pictures right now just have to trust me when I say you'll love how this map interacts with it self. Thank you for taking the time I appriciate it.