WIP - Electric Funeral

Discussion in 'Halo and Forge Discussion' started by Pat Sounds, Jul 22, 2016.

  1. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

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    Here's another one I'm working on. This one is built out of a few elements from my most recent map, Vigil, but otherwise it is a new deisgn. Some of these screenshots are from an older version but I'll post some new ones when I get home from work later.

    You can download the map here - Electric Funeral

    Screenshot-Original10.png Screenshot-Original16.png Screenshot-Original7.png Screenshot-Original4.png Screenshot-Original14.png


    For now I have a couple raw game clip samples of the latest version. As you can see the aesthetics have changed a little bit:

    Intro Cams / Match Start

    Fighting Near Caster Spawn


    Detonating the Power Core / Using the Lifts

    As usual I'm getting rocked on my own map...But that should give you some idea of the layout.

    The map is a circular symmetrical map designed mainly for Slayer. It's very simple, basically a circular upper path goes around a center platform with ramps that lead in four directions out from the center. One leads to red base, and one to blue base. One leads up towards the outside path where the Plasma Caster spawns, and another leads to an open courtyard area with some lazy cover and a lift.

    There are two lifts built into the level, in the center platform and below the damage boost in the courtyard area. Both lifts are built out of gravity volumes and look like tractor beams. They don't lead you to an upper level, but instead are meant to be used small low gravity zones that you can use to jump over obstacles, or fake out an enemy creatively. The lower side lift also has a Plasma Pistol floating in the middle of it.

    Beneath the center platform is a pipe / trench area that has a Hailstorm Needler on a weapon pad. This area can be dropped down into fairly easily, but is hard to fight your way out of. I'm working on testing the map so I can properly balance the Hailstorm against the Plasma Caster. So far they seem to be a pretty solid pair, but I'll keep experimenting with clip size and spawn time to get it right.

    The goal with this one was to go back to basics and really work on a fun Slayer experience, focusing on getting spawning right, weapon balance, and keeping the forging clean. It's a dark map, which I think suits the name, but low lighting can be challenging to get a balance between looking clean and not have artifacts, and being able to see and navigate throughout the level. I hope to learn a bit more about managing lighting with this project.

    I'll post some updated screenshots when I have a chance. Thanks!
     
  2. Drizzy_Dan

    Drizzy_Dan Mythic

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    Map looks good!
     
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  3. Pat Sounds

    Pat Sounds Legendary
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    Yeah...so the map was a bit too dark. I had spent a lot of time forging some cool aesthetics into it and my desire to make it shadowy and moody took it too far. Had a recent test where players had problems navigating and understanding the map because of the shadows.

    As a result, I've basically turned the lights on in this level. It looks much better as you can see below:

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    Good thing is based on other tests I have, the gameplay is pretty solid on this one so far. There are no glaring issues with movement or spawning. I've made some changes to the map to make it a bit more intuitive, such as removing a grav lift so there's only one in the level, and moving the needler pad into the courtyard area. I don't think the lower pipe I had built was working out how I'd hoped.

    Here are some gameplay clips from the most recent version:

    Sample 1
    Sample 2
     
  4. Pat Sounds

    Pat Sounds Legendary
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    Got a little excited and did a lot of work finishing this up in the past few days. I've made a map post, in hopes of getting some more eyes and games on it. This isn't an active thread anyways, so if you have any feedback, please leave it for me there...Thanks guys!

    http://www.forgehub.com/maps/electric-funeral.3269/
     
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  5. Drizzy_Dan

    Drizzy_Dan Mythic

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    Has anyone playtested this in their lobbies yet because I really would like to play on this

    @Duke of Mearl
    @xdemption
     
  6. Pat Sounds

    Pat Sounds Legendary
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    I've played it many times in smaller groups, and had a test in Max Extra's lobby last week. I think some aesthetic issues overshadowed feedback on the gameplay on that test, but I plan on submitting it to several feedback lobbies and refining it through the usual process. So it will be making the rounds. Lately I've been swarmed with these so called "real life obligations" and haven't been able to play as much as I've liked. Boo

    Since I've been a bit MIA lately I've been posting maps up at an earlier stage than I would normally in hopes of just getting more eyes on them. I haven't been as active in lobbies lately because I've been unable to attend and I'm not trying to monopolize time from people who can actually show up, but feel free to throw it in some customs if you like for play testing or just for fun, even if I'm not there. I'll be submitting it to some lobbies as well.
     
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