It may be possible to still do it but adjust health and damage relatively so that the health regen is very very slow
Just want to clarify that this is a 1v1, 2v2 and FFA gametype. Not that larger player counts wont work or be supported, but I think we should keep that in mind when picking starting weapons. Switching to Sentinel Beam primary might be goofy in larger sizes. Seth and I messed with the settings the other day but we weren't able to figure out how to get health and shield traits to work when you walked over one of the orbs. Literally everything else does except the things we actually want.
Do you have a gametype download link so I can feel out the gamemode traits. I'm gonna see if I can work on those health pickups and get some of the scripting guild guys to help out.
If this is the case may be possible to get non regenerating health by putting a damage zone over the entire map thatdamages players at the same rate that they regenerate it