A re-imagination of Deck 16 from UT. Set above water, this map will take four or five of my favorite experiences of playing Deck 16 (and Deck 17) and incorporate them with H5 capabilities and an entirely new aesthetic. A real "remix". I will add some pics as I go. Feel free to try it on my gamertag (Neo Hybodus) and check my other remix map... Rock Hill Storage (Cold Storage remix).
An updated image after a few minor tweaks... looking for playtesting input. Posted this on reddit as well... here is the post info: _____________________________________________________________________________ This is my re-imagining/Remix of Deck 16. This map is meant to be 12 minutes of fun for 4 to 10 players. My approach is not to duplicate any content, but to take the things I really enjoyed about the map and place them into a totally new concept. This includes the sniper perch and the famous 3 ramp centerpiece. It also includes a somewhat familiar layout (the goo gun area, the lower levels, etc...) but that is where it ends. In my mind, a remixed map should echo some things about the map it was based on but have the freedom to change the rest of the experience drastically (but still provide a good/fun experience). To that end, I have eliminated the walls that bound sight lines and movement and opened them up for engaging options for spartan abilities, teleporters, man cannons and vertical traversal. A nice foggy mist covers the whole area and gives a sense of a damp but welcoming aesthetic. Some clever cover/power weapon/power up placement with flanking routes ensures quick/constant player circulation on both vertical and horizontal planes. I am still working on spawns, weapon placement and spawn times, sight lines, etc... I would seriously appreciate ANY playtesting/feedback/film you want to send me. Negative is fine, just be specific and understand the aesthetic and ideas above are core to the map. You can see more screenshots here: http://www.forgehub.com/threads/wip-dock-16.150861/ GT: Neo Hybodus Map: Dock 16
UT is Unreal Tournament, right? I played that a little. This map triggers some memories I can't quite remember and looks like it'd be fun with large numbers of explosive power weapons scattered all over. And maybe player speed set to something like 150%? I like the look of the man cannons I'm seeing along with the idea of teleporters. Crazy thought. Teleporters down low (where you don't want to be) that drop you above some locations where players can camp the teleporters.
Hey YB, thanks for looking at it... yes, UT = Unreal Tournament. The original map is here: I think the changes you suggest could be fun. Instead of the player speed increase, I have added a speed boost power up... I don;t like requiring custom game types. As for the teleporters, I like the idea of that as well. I have two now, both are like that in some way, maybe not enough tho. I will rethink the placement/advantages for each.
Couple of hours of play testing with friends so far and have seen a few places I can improve things. Made a few changes. Pretty happy with the layout, working on detailing pieces I am sure won't move and adding blocking. Feels pretty logical moving across the whole map and that is a good sign.
Have adjusted a few more things, added a lot of small invisible blockers to ensure "falling off the map" frustration is minimized. Added a long range weapon and incentive to explore certain routes. Changed teleporter placement on the bottom. Adjusted weapon and spawn placement. Adjusted sword placement. Added secret "Eat a bag" message when your body disintegrates. Map is focused on fun... something for everyone. Has lots of weapon options and power ups to please, plays pretty well with my friends, so I am ready to say it's done!