WIP D-Day

Discussion in 'Halo and Forge Discussion' started by Garrett757, Jul 14, 2016.

  1. Garrett757

    Garrett757 Mythic

    Messages:
    163
    Likes Received:
    116
    I'm pretty sure I've finished this map, the only problem is that I cannot test it due to it being on the Tidal canvas. A friend of mine iEphemeral X had created a d-day map on the alpine canvas when halo was relatively new.

    I really like making realistic and historical maps, I'm not very good at halo-esque structures. So I decided to take advantage of Tidal's water and build from the ground up to recreate an accurate halo portrayal of D-day.

    The way the game will work is with the zombies gamemode, the best I can do is 50% spawn in landing craft storming the beach since in my opinion thats too many defenders (8-8) I have 2 defenders spawning in kill zones to make it 10 storming the beach and 6 defending. I might change it after testing. Theres 2 machine gun turrents in both bunkers as well as a compliment of grenades and a saw to defend the bunker. There is a port hole to shoot through inside the bunker to help defend the door. The attackers must use team work to advance up the beach to the shingle(sand wall) where it offers cover from the mg's as they cannot hit you that close, however the attackers then must advance up the cliff side into the trenches to access the bunker and eliminate the bunkers.

    Please let me know what you guys think!
    Screenshot-Dday1.png dday9.png
    dday3.png
    dday 2.png dday4.png dday5.png dday6.png dday 7.png dday8.png
     
  2. Garrett757

    Garrett757 Mythic

    Messages:
    163
    Likes Received:
    116
    I'm also going to be adding decals and possibly some more cover on the map. Again it needs testing to truly balance the map and gamemode.
     

Share This Page