WIP Beachfront

Discussion in 'Halo and Forge Discussion' started by Studbeasttank, Jul 25, 2016.

  1. Studbeasttank

    Studbeasttank Legendary

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    Beachfront
    Collect Shells by the Sea

    [​IMG]

    With the release of this new update and the fixing of timing scripts, Beachfront gameplay is finally working again.

    [​IMG]
    Facing Blue Spawn from Cinema


    There were some definite aesthetic updates.

    [​IMG]
    Facing Red Spawn from Cinema

    [​IMG]
    Central Bridges from Green Alley

    [​IMG]
    Junction from Green Alley


    [​IMG]
    Junction Detail

    The trains now run on time, and are definitely fatal.

    [​IMG]
    Junction Bridge from CInema Loft

    [​IMG]
    Hotel

    The Railgun has been replaced with a Grenade Launcher.

    [​IMG]
    Cave

    The Cave area has been redone.

    [​IMG]

    50% of the time, the turbines work 50% of the time.

    DOWNLOAD LINK


    Older Images
     
    #1 Studbeasttank, Jul 25, 2016
    Last edited: Dec 10, 2016
  2. WeedCough

    WeedCough Legendary
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    pics aren't working dood
     
  3. Studbeasttank

    Studbeasttank Legendary

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    Huh, I guess waypoint images are weird. Up with imgur.
     
  4. Studbeasttank

    Studbeasttank Legendary

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    Fairly large update, changing spawns, lighitng, and some structures. Cinema should be less campable.

    There has only been one playtest so far, but it ended 149-150 so that might be a good sign.
     
    Kmancal8 likes this.
  5. Studbeasttank

    Studbeasttank Legendary

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    Modifications after last night's test:

    [​IMG]
    [​IMG]

    Medians have been added as cover in the road.

    [​IMG]
    Terraces and other greenery have been added to spice up boring areas of the map. Green team now spawns on this terrace.

    [​IMG]

    Windows and roofs were removed from most of the catwalks over junction, allowing players to defend from the middle.

    [​IMG]
    Curved walls replace a few right-angled corners.

    [​IMG]

    Trian tunnels have been blocked off, trains are more likely to kill, and lights flash when a train is about to come through.
     
  6. Studbeasttank

    Studbeasttank Legendary

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    [​IMG]

    Aesthetic Update. Hopefully it wont cause frame drop in-game.
     
    Soldat Du Christ likes this.
  7. Soldat Du Christ

    Soldat Du Christ Legendary
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  8. MrDeliciousman9

    MrDeliciousman9 Legendary
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    It looks way better. Nice job man
     
  9. Studbeasttank

    Studbeasttank Legendary

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    Well the most recent update broke scripting on the map so rip I guess.
     
  10. Studbeasttank

    Studbeasttank Legendary

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    MAJOR Aesthetic update in op. Currently lightmap is at 100% and framerate(in forge) only stutters when the entire map is on screen (which can't happen in gameplay).

    Gameplay changes include making the DMR on the green terrace a sentinel DMR, replacing the 2 BRs at each spawn with a tactical magnum and a plasma pistol, moving the railgun to the bridge, and adding a small ledge overlooking green alley and red base.
     
  11. Studbeasttank

    Studbeasttank Legendary

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    With the new update, gameplay should be back to where it was! There is a NEW FILE with all the updates!

    Check out the original post for more information.
     

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