Wicked World Currently in production my 55th map. Now on this map since it is such a land mark number I want to go for aesthetics as much as I can without sacrificing game-play. So far I spent about 2.5 hours coming up with this design base and piecing everything together. Not even remotely close to finished and the grid is just a place holder for my flooring. As you can see from the screenshots the base is symmetrical and has a lot of architecture. The base is not finished yet inside but the initial design is mainly laid out. There will be a tunnel type system running threw from one side to another. Unsure what else will flow out of me and end up in the design as I am doing this on the fly like all my maps. BTW in the center I am aware the large brace is glitched slightly in that picture. Anyways comments are welcome. [br][/br]Edited by merge: More pics another after another 50 mins working on it The middle trench I think might end up going to the other side and might be capped on top to become a underground trench sort of like beaver creeks. Well any comments? [br][/br]Edited by merge: [br][/br]Edited by merge: Added another route from center tunnels to each base underground. -Budget left $0 -fixed spawn issues.