White Cliffs

Discussion in 'Reach Competitive Maps' started by MONSTERheart, Sep 22, 2010.

  1. MONSTERheart

    MONSTERheart Ancient
    Senior Member

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    Well, what do we have here? A large big team map based entirely on the cliffs surrounding the normal Hemorrhage map? How interesting.

    Or not. To be honest, this was more just for some practice getting used to the new Forge system than making a work of art.

    So there isn't much to it. Two bases on either side, with some sub-bases scattered about. Extremely vehicle focused, especially air vehicles.

    Anyways:

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    Here we have an attempted overview shot of the map. Had to be angled due to the size of it.

    [​IMG]

    The centerpiece of the map. a large vehicle bridge and a smaller infantry bridge. The small bridge has a rocket launcher in the center. It is also the location of most neutral objectives. You should also note the man cannons on both sides.

    [​IMG]
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    Blue base and Red base, respectively. Each base has 1 AR, 1 DMR, 1 shotgun and 2 frags. There is a tower behind both bases with a banshee as well as another DMR and a grenade launcher. There is also a two-way teleporter that leads to... well, see for yourself.

    [​IMG]

    A landing pad of sorts that can be reached by walking, man cannon or telporting. There is an identical one on each side. The teleporter comes here. There is 1 sniper rifle, 1 needle rifle and 2 plasma grenades. By going off a man cannon from here...

    [​IMG]

    ... one would land at either one of these towers, depending on which landing pad you are coming from. Each tower has 1 plasma pistol, 2 plasma grenades and a machine gun turret (The ideal strategy here being to take the sniper rifle from the landing pad and then hopping over here for some good views on most of the map).

    I have soft kill zones along the floor of the valley and anywhere past the cliffs into the other areas.

    I have it set up for all gametypes, but symmetrical/one objective team games will work best.

    Right now the only concern I have about this map is weapon placement. I have a feeling it might be very difficult for a team to get out of their spawn if the opposition manages to trap them in there.

    Anyways, I will probably be testing this map with some people on Saturday (that being the 25th). You can always PM me if you're interested.

    That's all I got for now. Later.
     
    #1 MONSTERheart, Sep 22, 2010
    Last edited by a moderator: Sep 29, 2010

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