Whirlpool, the prequel to Whirlwind, is probably one of the more basic and competitive maps I've made and perhaps available. It's perfectly symmetrical design lends itself to the competitively desirable notion that the 'Best DMR wins.' Four bunkers on each corner with a DMR and health pack in each, perfect visibility and line of sight with average cover. One portal for trickery, well thought spawns and a single center stage. This map is the perfect 1v1 test and it also lends itself well to a good working double team for 2v2 matches. Smaller FFA games are also acceptable and can be a blast. Please watch the included video for a fly and walkthrough, explaining the mindset behind the map: YouTube - Halo Reach Competitive Maps : Whirlpool‏ Thank you for the support!
I like how all of your maps are simple, yet can provide good and enjoyable gameplay, as you say. I will have to try this one out. I also like that you keep certain aspects of forging in mind while building a map. You have an idea of what you want the map to best suit and you build it around that idea. I can see that you know what you're doing in forge, but I would like to see you make a map with alittle more aesthetic appeal. I think once you can get alittle aesthetic appeal into your maps, your work will be popular in no time. Keep it up.
This map is way better constructed that your other map. It's clean, concise, and looks pretty pleasing to the eye. I like this spot on Forge World that you picked. Looks great for 1v1 or 2v2. But that's just about it.