Trying to figure out ways to uniquely ID players or objects for fun uses, especially puzzle mechanisms. With 8 teams available, we can at least have an up to 8 player game with differences created by objects that respect the team setting. Wacky races, anyone? So far I see the following objects respecting the team setting: Switches Destructible shields Spawn points CTF stands Switches are nice because they can be used with scripting. The shields can be used to restrict access to locations for one team and then something inside could be used with scripts. Gotta watch out for players knocking them down. They also don't seem trigger their own (On Destroyed) or (On Health Below) conditions. But I guess they could be used to have racing check points that only work for one team, or to open shortcuts for specific teams. Spawn points can give teams access to specific areas. Even Respawns if we cover up other team spawns to block them. Not sure how to use team objective objects for this. Know of any other objects that respect team settings? Spoiler: ID or locate object ideas We can sort of locate objects if we can figure ways to connect them with other scriptable object events. If you treat a particular Gungoose as a key and another object with working (On Health Below) trigger as the lock, then when you shoot the object point blank with the Gungoose, they can send simultaneous messages and give someone a prize. I'm thinking gumball machine that dispenses kill balls.
One interesting thing that I've used for a couple minigames is the fact that if you set an object (like a Soccer Ball) to a certain team, then it will react accordingly to team-based shields. For example, if you set the Soccer Ball to Team 4, then it will go through a Team 4 Shield no problem but will be stopped by a Shield for any other team. Could be useful for a tricky puzzle obstacle. The only thing that I've experimented with is the Soccer Ball for this, so I'm not sure how it reacts with other objects.
Aww sweet, that's just the type of thing I'm looking for. I tried it with vehicles, but only when riding them. Might be that team setting gets overridden during the time a player takes possession of the object. I wonder if objects welded to a vehicle get their team setting overridden like the vehicle. I bet they don't. Might mean that we can keep specific vehicles in/out of spaces regardless of who has possession. Also wonder if objects scripted to move can be blocked depending on which shields it collides with. Bet that's a new way to crash the game. Might be able to make the shields move like giant sweepers so your team better make your creates rise up to block the other teams sweeping shields. Slightly funny thing about your own shields is if you Spartan Charge thru them. Thanks, @TurbTastic