Wheel

Discussion in 'Reach Aesthetic Maps' started by lllROCKlll, Jan 13, 2011.

  1. lllROCKlll

    lllROCKlll Forerunner

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    WHEEL is a symmetrical l map with a drive train inside. Jetpack required. Grab one before you go in. I built it more for looks than fighting in.

    Don't know if it would support any game types, I don't set em up. I just like making maps but honestly don't think much about how good they might be for competitive play in general, maybe some are, some aren't. That's why my maps will be here in Aesthetic maps and not Competitive. Don't want to act like I know what I'm doing with so many good Competitive map makers that do.

    Pretty much like the first map I posted, see STADIUM, we play it as a Sniper-DMR Forge FFA map so there are no game types set or weapons placements. Careful of the mancans, some take you to a good spot, others... a splatter.

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    #1 lllROCKlll, Jan 13, 2011
    Last edited: Apr 25, 2011
  2. FloppyPhoenix

    FloppyPhoenix Forerunner

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    Looks neat. Although, it looks as if you can create the same fighting experience without all the aesthetics. The aesthetics are pleasing, but wouldn't all that merging create lag? Especially around the Kill Balls? What about Z-fighting? I haven't played the map yet, but seeing how inline most of the objects are, I can imagine the Z-fighting is rather large.

    Other than that, i'll download it.
     
  3. Meltyourtv

    Meltyourtv Ancient
    Senior Member

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    I really wish there were more maps like this. Totally pointless, creative, and most importantly fun, maps that I could sit and **** around in for about half an hour.
     
  4. JGarb

    JGarb Forerunner

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    I have a questain about this map. In order to play this, do you have to have unlimited jet packing or are there enough platforms to land on? If there is not enough, i recomend adding some. Anyways, good map!


    -JGarb ForgeTM
    __________________________
     
  5. timmypanic

    timmypanic Forerunner
    Senior Member

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    cool piece of forging! I like it , since it's mainly aesthetics, I am not to bothered about z fighting. nice work :)
     
  6. lllROCKlll

    lllROCKlll Forerunner

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    Well Floppy, it might lag for fighting, but as I said in my post, I built it just to build it. If it fights good, great, if it doesn't, well. I don't even know what Z fighting is, that ought to tell ya something. Remember man, it's in Aesthetic maps for a reason. But thanks for the comment and downloading it. ROCK

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    Yep, Melt ... My thoughts exactly.

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    Thanks. There are plenty of landing spots but because it's a symmetrical 360 degree map finding a spot isn't all that easy sometimes because one structural support brace is in a different position than the next, unless it is parallel to it. It will test your Jetpacking skills. If I didn't build this map for just the Aesthetics I might have given more thought to the fighting aspects. But, I guess as a retired engineer I build a lot thinking about the structual aspects first. If you look at the base and the frame for this WHEEL you'll see what I mean.

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    Thanks timmy. I downloaded your maps when I first joined and took em apart. Way cool and to me, standout from most I've seem in here. So, I particularly appreciate your "nice work" comment. I do give some thought in terms of Competitive maps when I start one, but mostly about building something structurally different and if it turns out to be a good fighter, that's a bonus. Someday maybe I'll hook up with someone who knows how to set up all those different Competitive game type maps and build one on purpose.

    Even though my lllROCKlll tag doesn't show much match making it's my 5th Reach account. I built some of these maps on those. Plus, my last Halo 3 account kcoR 425 I was ranked HaloCharts.com's #1 oldest with the highest 61 at 42. I know, big deal, but not bad for an old fart. So, I think I understand the Competitive nature of maps.
     
    #6 lllROCKlll, Jan 14, 2011
    Last edited: Jan 14, 2011

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