Foundry Whats A Walnut

Discussion in 'Halo 3 Competitive Maps' started by What's A Scope?, Apr 18, 2009.

  1. What's A Scope?

    What's A Scope? Ancient
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    @ Cheat:

    Thanks for all of the positive comments. Just to clear up some things, you were playing on the older weapon layout. The layout you played on included the laser and rockets. Now, rockets is in a more accessible area and laser is gone. Give the new weapon layout a spin.

    Thanks, but next time, try to give constructive criticism.
     
  2. Paulie Walnuttz

    Paulie Walnuttz Ancient
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    thanks for the great review, me and scope are very happy with all the great feedback, thanks guys =] Matchmaking maps cant be budget glitch as you said, and this would be hard to make it without it, thanks tho for the great feedback.
     
  3. What's A Scope?

    What's A Scope? Ancient
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    Yeah, guys thanks for all of the feedback.

    About the Budget Glitch, it was absolutely necessary. This map definitely could not have been made without the Budget Glitch. Before the actual construction, I had made a basic draft and I found out which items would be needed. I placed all of the items and it almost reached $0. This was without weapons or some vehicles. I am glad the glitch allowed us to make such an elaborate map on Foundry.
     
  4. tehuberleetist

    tehuberleetist Ancient
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    Amazing! That's alll I can say.

    *Drools on keyboard at sight of map*
     
  5. Transactionzero

    Transactionzero Ancient
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    Back when Mr. Scope had begun constructing What's a Walnutt. I sat there idly watching from the Foundry window. As the map began to have an actual map feel I emerged from the garage doors and lent my hand to Scope. Scope has always been a good guy to me and I like to help when I can.

    WaW has a hugeness factor when gauging a map. It feels massive, because of the multiple levels players have access too. The weapons fit the map well and fit the play style of the map well. The teleports help move players to the other side of the map quickly. All structures blocking LOS's were they are needed. The middle of the map is open on the ground floor to allow vehicle use. While the floors above are more complex and serve as a good control spot. WaW feels like a BTB map, but plays with smaller amounts of people well. Base areas are complex and tiered adding a variation of play style on that part of the map. Vehicles will find it hard to maneuver effectively within the bases. Opening up more player involvement in getting objectives.
     
  6. What's A Scope?

    What's A Scope? Ancient
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    Tz, will you adopt me? srsly... You were a great help with certain things on this map. Tz here started helping

    Thanks to chris's base design which ultimately led to what it is now, the map does feel huge. Tz, I am glad you like this. Almost everything I know about maps have come from you, especially blocking those kids los's. Thanks again.
     

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