what makes a good Infection map

Discussion in 'Halo and Forge Discussion' started by shoootme, Mar 29, 2008.

  1. gordofrog

    gordofrog Ancient
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    1. brute shot, sniper (hate them, but they are great for infection because they are like gambling when you use them),BR, and Shotgun
    2. It would need to be a close combat, or the humans would need speed
    3. As zombie or human?
     
  2. shoootme

    shoootme Ancient
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    human's
     
  3. gordofrog

    gordofrog Ancient
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    maybe, if it was a safe place
     
  4. a dumb cat

    a dumb cat Ancient
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    Honestly, I thought we had enough infection maps to last us a lifetime. I'm kind of over them myself.

    --dc
     
  5. Lex

    Lex Ancient
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    Well both is pretty fun, like running the whole time in Sandtrap or staying in one room in foundation shooting them all down. Guess it depends that the people want.
     
  6. American10

    American10 Ancient
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    Yea my new map I just finished is really balanced for zombies and humans to have fun.Also i made it so mostly the humans must go outside to get weapons,go in the pool,or go to the gas station.so they dont camp in the hotel.
     
  7. gordofrog

    gordofrog Ancient
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    post a link and I'll try it out
     
  8. Zoy

    Zoy Ancient
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    I began playing around with a roughly-put-together map for Infection... it featured a lot of mazelike corridors and hallway intersections, and the occasional dead end. It needs quite a bit of fine-tuning, but it made for some very nerve-wracking horror movie chases!
     
  9. TruToast

    TruToast Ancient
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    IMO... As long as there is a zombies gametype... there will never be a *perfect* balanced map+gametype combo...
     
  10. GoodWhaleSushi

    GoodWhaleSushi Ancient
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    I've never seen a balanced infection map...
     
  11. Fbu

    Fbu Ancient
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    Ever play TRAXUS with me? =p
     
  12. MNM1245

    MNM1245 Ancient
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    1.No human armory!
    2.Small defensive base with lots of ways in for Zombies
    3.Zombies aren't Insta-Killed
    4. I like Risky Rewards maps were too get say a good gun or good cover you have to work for it. The huamns don't start in a super base, they start across the map from one. Or to get in the base you have to find a grav lift somewhere on the map then run back to the base! Those kind of maps were taking risks is what could save or kill you are my favourite type of infection map!
     
  13. swooshz56

    swooshz56 Ancient
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    Please dear god don't put a room with every weapon and every vehicle in a room that is so retardely sheltered that one human can hold off 15 zombies armed with scorpian tanks. Oh and balance.
     
  14. GoodWhaleSushi

    GoodWhaleSushi Ancient
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    On my to-do list...

    I'll get around to it =p
    Oh wait, I have!
     
    #34 GoodWhaleSushi, Apr 3, 2008
    Last edited: May 27, 2008

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