What ever happened to...

Discussion in 'Halo and Forge Discussion' started by ultsf, Dec 2, 2009.

  1. Loscocco

    Loscocco Ancient
    Senior Member

    Messages:
    2,196
    Likes Received:
    11
    What about switches? Technically, these count. They aren't in constant motion.

    High Ground gate
    Last Resort gate
    Orbital gate
    Longshore Bridge Control
    Standoff gate


    Also another non controllable object is the training brute and jackal slides on The Pit. The jackals move across the top of the building and the brutes move up and down in corridors. These are not controllable and move when you get close.
     
  2. RaVNzCRoFT

    RaVNzCRoFT Ancient
    Senior Member

    Messages:
    935
    Likes Received:
    0
    Oh my god, I just came.
     
  3. Youtuber

    Youtuber Ancient
    Senior Member

    Messages:
    1,581
    Likes Received:
    2
    Actually these only move when you look at them.
     
  4. Loscocco

    Loscocco Ancient
    Senior Member

    Messages:
    2,196
    Likes Received:
    11
    Well, you have to be near them, not looking at them. It still isn't controllable because you cannot stop them from moving when you get near them. Im pretty sure the jackal slide just moves randomly.
     
  5. 1shawn1

    1shawn1 Ancient
    Senior Member

    Messages:
    137
    Likes Received:
    0
    The Jackal slides move at regular intervals. I've practiced my aim on them.
     
  6. Farbeef

    Farbeef Ancient
    Senior Member

    Messages:
    213
    Likes Received:
    0
    Wow ive never noticed isolations ground changing color. And the closest thing i can think of is the stream on vallhalla... Kinda i mean it moves dead people and weapons. Oh yes i got one!!! The towers on valhalla shoot beams. :D yessss im so happy i thought of that :)
     
  7. RaVNzCRoFT

    RaVNzCRoFT Ancient
    Senior Member

    Messages:
    935
    Likes Received:
    0
    But that's irrelevant. I'm pretty sure you can't be killed by the beam towers in Halo 3. In Halo 1, you could.
     
  8. Farbeef

    Farbeef Ancient
    Senior Member

    Messages:
    213
    Likes Received:
    0
    The towers can kill you, im sure of it. I have a distinct memory of myfriend sniping from upthir and getting killed by the beam.
     
    #28 Farbeef, Dec 5, 2009
    Last edited: Dec 5, 2009
  9. Organite

    Organite Journalist
    Senior Member

    Messages:
    1,742
    Likes Received:
    5
    not unless something else was there too. The shot from the tower moves stuff but doesn't cause death.
     
  10. Black Theorem

    Black Theorem Ancient
    Forge Critic Senior Member

    Messages:
    5,814
    Likes Received:
    9
    I'm sorry, but the shot itself does definitely kill. I've played dozens of BTB games where I've accidentally stayed above the area where the beam shoots up.

    Still, it's not really moveable uncontrollable scenery.

    I think Bungie considered this when designing Halo 3's maps for Matchmaking play.
     
  11. Knight Kninja

    Knight Kninja Ancient
    Senior Member

    Messages:
    3,190
    Likes Received:
    1
    agreed, i think they wanted things to not be so random, even though it was so much more fun that way!


    As for everything we have mentioned in the thread so far.. these are all just excuses. Nothing was like the Train or Ascension's turntable.
     
  12. Lemons Reloaded

    Lemons Reloaded Ancient
    Senior Member

    Messages:
    165
    Likes Received:
    1
    I don't think that Halo 3's engine is made to support that kind of stuff just like Halo 2 not being able to support Xbox Live co-op campaign... or Bungie is too lazy to do that kind of stuff on Halo 3 maps anymore. Maybe we'll see some more awesomeness in Halo: Reach. Only time will tell... O.O
     
  13. iDieAgaain

    iDieAgaain Ancient

    Messages:
    47
    Likes Received:
    0
    I realy wish they would have put more of that in hALO 3 MULTIPLAYER
     

Share This Page