What did you hate about Orion?

Discussion in 'Halo and Forge Discussion' started by Sn1p3r C, Mar 9, 2016.

  1. Sn1p3r C

    Sn1p3r C Halo 3 Era
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    Title says it all. What made Orion a bad experience for you, if at all? I'm looking for something as specific as "x piece of geometry sucked" to something as general as "it felt too open."

    Things you liked is also nice, I suppose, but this is the internet.
     
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  2. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    Everything. It had awkward pathing, sloppy terrain, tacky structures with messy textures and ridiculously stupid sightlines matched only by the equally stupid spawns. It's unnecessarily large, lacks meaningful encounters, and the entire terrain portion is pointless. Virtually all of the encounters happen across the map on the same plane, and anyone below you either fell off or spawned there. It's something I would expect out of a week 1 Reach map built on the quarry.

    Don't even get me started on the floating platform. Its only redeeming quality - aside from players mutually agreeing to throw matches out of sheer boredom in order to see who could clamber onto said platform - was that it wasn't a two base factory map.

    It's just a lousy design - it has been since the beta - and it would need a complete visual and geometric overhaul before it's reintroduced. If the layout isn't changed, the first thing I would do is make every structure bulkier and more purposeful. This would simplify the sightlines so that they're more controlled and predictable. The terrain portion would need more verticality to give it any playability, and if the floating platform is to say, it needs more context within the map.
     
    #2 Goat, Mar 9, 2016
    Last edited: Mar 9, 2016
  3. Mr Bouncerverse

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    It was just a complete ****** of a map. One side always had the upper hand (don't remember what side), and I remember repeatedly dying almost immediately after spawning. I always felt like there was nowhere to move.
     
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  4. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

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    Don't worry guys, it'll be back once they "fix some exploits" on it.
     
  5. AlexVan123

    AlexVan123 Halo Customs

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    Goat really summed everything for me, but in my specific case, the lighting is awful. Way, way too bright.
     
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  6. Soldat Du Christ

    Soldat Du Christ Legendary
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    I like the way orion looked way more in the beta. I never played it unfortunetly but in my unpopular opinion i thought it would have been nice to have more asym maps in arena from the start. The general consensus is that it was garb, lol. So i'm sure it was for the best
    --- Double Post Merged, Mar 9, 2016 ---
    I actualy remade the map in halo 4 forge mcc because of how cool i thought it looked, just from the beta gameplay that is. And my version actualy played pretty well i'm telling you!!! Haha

    I also made a game type to go along with it called halo 5 for poor people lmao
     
    #6 Soldat Du Christ, Mar 9, 2016
    Last edited: Mar 9, 2016
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  7. Sn1p3r C

    Sn1p3r C Halo 3 Era
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    Yeah, Goat's response was top notch. I'm planning on doing a redesign of Orion as a side project, so I wanted to figure out what people hated about it, specifically. Goat speaks for millions, though.
     
  8. Preacher001

    Preacher001 Ancient
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    Funny, most people I had talked to didn't mind the map, but I kept complaining it was **** for a launch map. Also, every time I saw the map, I felt like the rings should have been revolving. In every way I felt it was mediocre, but I kind of wanted 343 to take another stab at it to make it better. You know - - forger style.
     
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  9. Xandrith

    Xandrith Promethean
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  10. Soldat Du Christ

    Soldat Du Christ Legendary
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    If you do, please make it more like beta

    For example the ranp leading to top mid bridge served as a line-of-sight blocker

    I think red tower should turn into a solid plat and where the bottom of red ramp is should be turned into a tower to counter blue teams tower. Snipe should spawn in between the towers but still on the outer terrain
     
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  11. iParanormal

    iParanormal Member
    Forge Critic

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    The only way I could ever see Orion succeeding is if for some reason there was a bad map awards ceremony
     
  12. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    I had a lot of fun with the full release version despite its poor design. The worst thing about it was the damage boost location. Love the idea of it but it really didn't work. The center is the biggest thing that needs to change to actually be desirable. And one thing that was great about the map that you shouldn't change in my opinion is the mancannon. Insanely fun to use with the thruster, groundpound, and for juking.

    I might pick up my old redesign of Pegasus while you're doing this. :)
     
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  13. Merder Smerf

    Merder Smerf UCC:Forge

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    i can't remember the callouts- but the back corner of the rail gun area, the area where you had like two ramps coming from a little courtyard and it lead up to that little shack and there is a dmr up there, that area was awesome. really fun fights to get up there, esp if you did that little crouch clamber from the outside area up over the courtyard wall, and really fun tho a bit nerve wracking to hold that area down as well. the br spawn area on the other side was fun if you were set up there, total nightmare to try and take it tho. other than that, total ****. spawning in the outside against competent players was like 99% chance of spawn kill.
     
  14. Zombievillan

    Zombievillan Ancient
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    What's funny is that I never played it in the beta or in MM. I joined a custom game of ffa slayer on it & I just thought one of my friends who never forged before made it, lol. As dumb as the damage boost platform was I landed on it from the man cannon/thrust every time I tried.
     
  15. Paragon Fury

    Paragon Fury Ancient
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    Goat pretty much nailed it, but for my two sense.

    Orion was a failure of a map in every sense of the word. It worked literally only in that it functioned and you could play a match on it. That was the only good thing about it.
     
  16. Preacher001

    Preacher001 Ancient
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    Did anyone else hate the environmental intrusion into the map. It's not that I dislike environmental maps, I just specifically didn't like it. I can't say what it is about it, maybe that it felt like it was there just for the sake of being there. As a matter of fact maybe that's what I dislike about this map. It feels like everything is there, just for the sake of being there. I wouldn't say that it was a horrid map, it just seemed like mediocrity at it's finest. If it was a community map I would say "good job" :yes:, but as an official map that had a beta and a year for tuning :no:.
     
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  17. Merder Smerf

    Merder Smerf UCC:Forge

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    I think ur right on it just seemed really aimless. There didn't really seem to be any natural flow to the map other than what the closest power area was relative to where your team was spawning. I think there were some good encounter areas on the map but in the broader sense of an entire match the movement was really predictable and kind of pointless.
     
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  18. AlexVan123

    AlexVan123 Halo Customs

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    Honestly, to me, I felt as if that was placed there to say "Look at me! I can make environmental thing in Forge! Yay!" Absolutely didn't work in the map. Strangely enough, I liked the beta version of the map more than the final product.
     
  19. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
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    The layout.
    The weapons.
    The lighting.
    The. Layout.
    The spawns.
    The aesthetics... wtf even was it, unsc or forerunner ffs
    Damage boost platform that could only be accessed by trick jump (I'm all for trick jumps, but everything needs a hard route)
    Clunky rocks
    Terrible cover
    Flllaaaaaaaaaaaaaaaaaaaaaaaaaaaatttttttttttttttttttttttt
    Break out of it easily
    Dead ends

    This is up there with Backwash, Isolation, Snowbound, and Abandon.

    Much love gg

    - P. Harmony
     
  20. Preacher001

    Preacher001 Ancient
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    @PharmaGangsta1 I didn't mind the little trick jump platform. I just felt it was a bit premature for launch as so many people , myself included, weren't familiar with ground pound let alone ground pound techniques. Also the one way access seemed a bit off.

    I loved the concept of backwash, which is probably part of why I like gaurdian. Not that backwash was any good.

    If I was to recommend a few things I would say:
    -Build this map against a more cliffside style asthetic so the drop doesn't seem like a casual hop down outside the map.
    -Light bake is set to on, on everything so you will need to reset most of that.
    -Lighting should be more playful
    -revisit the beta version. It did seem more intersting
    -remove the aesthetics completely and try something new.
    -experiment but don't fix what isn't broken.
    -reinvent the environmental part of the map so that it seems more intentional without feeling too unnatural. This could include building walkways within it. A walkway over to sniper platform partially imbeded into the rock might be cool.

    Off the top of my head

    I wish I could give more info but I'm casual ffa slayer player who never plays this map due to my distaste for it. I have no idea what may affect other game types.
     

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