Here is a trailer I made for my map. This is mostly an exercise in producing something. I recorded the music and everything. Lots of learning curve and time! I hope you enjoy,
just want to announce that I am scrapping 'Gravitas' and will instead be submitting 'Distillation'. I just worked on it for about........................ too long, but that's the kind of dedication needed to bring out the best the game has to offer. Pics and link below. Enjoy responsibly, preferably with the proprietary '117 Proof' 1v1 gametype. For those not in the loop, the gameplay is simple: magnum spawns in symmetrical bases across a low-G chasm, with infinite grenades and extended mag pistols spawning inside. There are some nice little dioramas in each base, too, but you can't actually experience them because those are Flood containment zones and you'd die, like, instantly. There is one power weapon - the AR, found on the central platform. It spawns every 40 seconds or so with 2 clips, and you have ample opportunity to crouch with it and really get to understand the spawn flow. I will be adding a damage boost soon, because it may not be powerful enough. The atmosphere, a deep Forerunner canyon like the one at the start of the second mission of CE separating the two bases, helps the player really immerse themselves in the gameplay and the story, and even gives a taste of the depth of the sandbox and the meta of the whole match, unparalleled by any other map in the franchise. This will be your next 1v1 champ, I guarantee it. And if you don't like it, that's just your stupid ****ing opinion because you're well trained and will play it when it comes out anyway. map: https://www.halowaypoint.com/en-us/...tspartin_7c2e3dd5-397e-40d2-93cf-ed9dc8dd2c9c - will update with a damage boost and a sky bridge type thing soon gametype: https://www.halowaypoint.com/en-us/...tspartin_74057dae-205f-49d9-a321-12e81d69637e
God bless. I don't like autos but maps without a doubt will get stale if some aren't used. There needs to be pickup variety. People will be determined to use them whether we like it or not so the least we can do is give them some kind of rubric and thoughts on what we think can be relatively acceptable if used in the right terms.(Be very, very tactful) The wildcard is the damage boost. I wouldn't want it mixed with any auto other than plasma rifle and sentinel beam, maybe needler. Don't use storm or SMG on your maps. I probably missed stuff + anything can change based on layouts and weapon setups. I'm just trying to be open minded and give a little insight into what i think could be acceptable. Plasma rifle - Power weapon <20% Ammo: Stacks well with damage boost without becoming too OP. Good counter to OS. Close encounters require melee distance and long range requires a switch to pistol for cleanup. A full auto kill is slow because of over-heating and drains/wastes ammo. Its good for causing close range paranoia which promotes the player without it to keep a distance. Basically has more dimension and is much less OP than the SMG/storm. Will be OP on small maps and ones that aren't open. (Lvl 2 Full Auto Carbine)Rain of oblivion - Power weapon +1 clip: Situational and kind of lame Offers the ability to use a precision weapon other than DMR, Car, BR, LR as a power weapon. Those four don't have quite the buff you'd expect from a power weapon, are redundant standard pickups over the pistol and RoO is more interesting. The semi-auto fire is slow while full auto inst tremendously faster. Works decent as a long range power weapon and runs out of ammo quick. Easy to bait the holder into wasting its ammo. (Lvl 2 Suppressor)Song of Peace - Power weapon +0 Clips: Situational and kind of lame With one clip its out of ammo very quickly but that can be more annoying than its worth. Tracking makes it powerful in short and longer distances but can be escaped because its kill speed isn't OP. It can work but its not interesting. Suppressor - Standard pickup: Weakest full auto weapon. Offers something else to place on the map for people to pickup and doesn't offer much to the holder. Needler - Standard pickup: I never pick this up ever so i cant really speak on it, but its surely not too OP for 1v1. AR - Standard pickup: Should probably be one on most maps TBH. I like using the suppressed version because it sounds like HACHACHACHACHA. Sentinel Beam - Standard pickup: Isn't OP. Its a good counter to snipe and OS, its decent in melee range, not a fast full auto kill and good for one shot switching to pistol. Id like some feedback on this so that i can add/correct stuff to place it in (Discussion) What makes a great 1v1 map?
Mountains, houses, grasslands, cliff ledges, podiums, staircases, statues. Think mountain elves Edit: OPEN YOUR MIND MAAAAAAN
Rich, golden and mahogany hues cast against a stark and unforgiving landscape. Almost like the mountain was forced to give birth to such structures, with cropping fields dependent on a "tap" system caging the triple bridge area. The big house is a standalone, while the smaller is fused to the lower portion of the map.
are you kidding me I dicked on you all night ***** also @no god anywhere Needler is ridiculous and I promise If there is ever an ar on a map I will use nothing else
I think for the 1v1 contest it would be a very, very good idea to make it a four shot pistol on top of the no spartan charge, and presumably no radar/HCS radar. We have seen from evolved settings that a Pistol with some actual bite to it can promote a greater number of map pick ups as players are more empowered at spawn against the rest of the sandbox. We can also use these settings to nerf automatics slightly without comprimising utility weapon TTK. This would allow us to do a number of things: 1) Use the somewhat mechanically unique power weapons. 2) remove the redundant and stupidly forgiving utility precision rifle pick ups (bar Light Rifle as it works as a tier 2 Sniper weapon). 3) better balance automatics as to add more potential sandbox variety. 4) The increased health settings required to nerf automatics nerfs anything that is not a precision weapon too, making these weapons a little less powerful. I can see little to no downsides of making the Pistol a 4sk for the 1v1 contest to promote better pick up variety.
My 1v1 map will heavily push unpredictability and movement. Therefore I am going to incorporate a speed boost in a creative and interesting way that isn't absolute ****. Be on the look out. It will blow you all away. You will all stop forging and bow down to the greatness of my next map. @MultiLockOn @Xandrith @A 3 Legged Goat am I doing this right?
**** YEAH LETS GO WOOOOOOO --- Double Post Merged, Aug 20, 2017 --- Ononononononono he wasnnnnnnt ready
I think it's funny that soldats gt literally means soldier for Christ and no god anywheres gt is...no god anywhere lol I hope they have completely opposite opinions on every map