If you see me on send an invite and I'll help you throw something together and provide ideas if you want to help. The old design wasn't directly across a middle was it?
current design is based off of the sketch on the right. the left is when i tried inverse sym but i didn't like what it did to the middle. not much i can do with inverse sym when the middle is a circle. the red circles were stronghold points problem with those designs ithat most of the map ends up being concentrated on the outsides which makes them hallways. i need more weight in the middle so i'm trying to mess with different shapes. think i like the one on the bottom if the purple area is a giant atrium, but i already spent 10 hours today on the old designs, so my brain is too fried to expand on that at the moment. you'll be able to draw a straight line base to base any way i slice a symmetric map. important thing is there is no straight path from base to base I don't necessarily dislike the other styles. Of the dozen or so maps I have planned, only a few of them are mirror symmetric, this being one. For this one, the bases weren't meant to have straight routes to one another when the middle was circular. So perhaps the issue is moreso trying to work with a circular centerpiece. Once I broke out of circular bases, I came up with the one design that I showed in the video. Now I need to do the same for the middle, and it has to be done in a way so that the outer edges are not hallways around the middle. It's tough because this map's geometry doesn't really fit together in a modular way. Everything is spiraling and twisting and turning.
As some one that spent years forging designs in their comfort zone, I highly reccomend just trying to break out of it. Take a shot at a design style you don't like. It might surprise you what you can make.
Cool to see your process because mine is quite similar, just in a different order. Here is a drawing for a new layout I'm working on. I just began forging this the other day so I don't have much to share other than concept work at the moment. Thinking of calling this "Burden" or "Remnant".
Thanks, its always difficult to get a sense of a 3d layout on paper as a lot is lost in translation but these provide me with basic path design that I can then mold into whatever I want. The dark grey color signifies depth while light grey signifies height and the black blocks are hard walls. I rendered half of the layout in sketchup and that really helped me determine my height differentiation.
Are those cross map North-South teleporters? Please tell me there will be a sight line between entry and exit nodes if they are.
Soo got to forge again for an hour or so and I overscaled my map by sooo much. Back to the drawingboard I guess.. Don't think I'll ever be able to finish a map this way due to school.. D:
Here is a walk through of my map. The first blockout is complete & tonight I intend to tackle the lighting so forgive me for the few dark areas. http://xboxdvr.com/gamer/zombievillan/video/13525701
What ya studying? Can't say I can identify with school struggles... Everything came fairly naturally for me.
I'm studying Marketing Management and am not really struggling, more so that I have a lot to do. I'm starting my final internship in february so that will mean that I'm working 40 hours/week during the day. And since I can only forge during the day in my brother's house, that'll mean that I probably won't be able to forge at all for 5 months starting in february.
Actually delayed my classes from fall to winter so I could Forge. Guess how salty I was when 343 said Forge wasn't launching with the game.
Still can't get over that you remembered this sketch after years... looks almost unrecognizable from when it was me and @Dax 's triangle map..
Still in it's basic stage. There will be four levels all together. I still have to figure out map movement, however. I wanted a grav pad [first image] similar to how Sword Base had one for a quick hop to the top floor (or any floor with thrusters for that matter.)
Another messy scratch canvas for some of the new things i'm trying on Genesis. http://xboxdvr.com/gamer/A 3 Legged Goat/video/13533520 So yea stuff is obviously sloppy and missing and the scale is larger than I want. Been messing with it to flesh out the paths and create more interesting encounter spaces. Still thinking about what to do with the middle areas, but making the lift landings part of it is a significant improvement alone. I think the only thing left to solve now are the redundant routes and then i should have a solid direction to go in. Need to start designing some real geometry so I don't have just a bunch of rocks everywhere.
Maybe it's in a big city?... --- Double Post Merged, Dec 29, 2015 --- That's cool, now finish something already, lol. I will say I don't like the lift. It's pointing straight up but launches you forward. Seems awkward to me.