What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. MultiLockOn

    MultiLockOn Ancient
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    I edited my post with a better explanation if you wanna check it out. But in response to this


    "Our strategy was to get control of one powerup and delay its spawn so that you could use it to get both. Same as the strategy is on empire now. The only room you could reasonably double camp would be the top side of the camo lane but the SMG was in a location where the offensive players would usually have the grab to flush them out."

    I don't consider weapons a balancing tool. Everything you just listed involves weapons being used to break setups when it was just as, if not more realistic for the camping team to use these weapons to make the situation even worse.
     
  2. Goat

    Goat Rock Paper Scissors Scrap
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    I never experienced people hiding in corners on Hangar. Maybe a team set up in the top area where the plasma nades spawned (overlooking camo), but if you sit in there, you would give everything up.

    Hangar without weapons would be a completely different map, but given that there was always something spawning, I always felt that sitting still was the best way to lose on that map. I don't even remember getting killed by an AR. It was always someone throwing a grenade while I went into a tunnel, spamming a carbine while I poked out of a sightline, firing a sniper, or cross mapping with the hydra.
     
    a Chunk and no god anywhere like this.
  3. MultiLockOn

    MultiLockOn Ancient
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    [​IMG]
     
  4. Goat

    Goat Rock Paper Scissors Scrap
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    I used the SMG a lot but I can't say I ever died to an AR on Hangar. It was quite the opposite actually. I hated all the weapons on that map.
     
  5. no god anywhere

    no god anywhere Forerunner
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    Thats a fair point. Camping with weapons is what occurred when i did experience it but it seems to of not happened to me as much as it happened to you. If they were crouching with weapons then it just lead to them missing out on the next round of weapons/uppers or eventually make themselves vulnerable again.


    "that map literally would not let me succeed against players that hunker up on the infinite deep corners with their ARs"

    "resorting to AR rushes is basically a coin toss. You can never guarantee a win in an AR battle"


    Otherwise they only had AR's which was a setup that was easy to break with the influence of placed weapons. Just a little patience and there wont be an AR coin toss. Just as clarification your original post claims that crouching on the map is the winning strategy which wasnt a trend from my own experience.

    Although i do remember getting killed by AR's, unlike goat. lol
     
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  6. Goat

    Goat Rock Paper Scissors Scrap
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    Hangar in my experience was not a map about "being aggressive" in the pursuit of kills. I think the map revolves entirely around controlling the area a pickup is about to spawn in. Of course, when that pick up isn't in play, you get people watching doorways to hold onto the lead, or pushing on your spawns to snowball off of their weapons. But the rate at which the pickups occur is meant to offset that. I remember @SoloXIII saying that he didn't want to change the timers for matchmaking because it would ruin the flow of the map.

    I wasn't a fan of the gameplay on the map because I don't like chasing weapons, but I can't say I ever experienced AR crouching to such an extent -- neither in matchmaking nor in playtests.
     
    #15586 Goat, Jul 17, 2017
    Last edited: Jul 17, 2017
    a Chunk and no god anywhere like this.
  7. MultiLockOn

    MultiLockOn Ancient
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    plat 5 scrubs weren't leet enough to play the pro players crouching like me lol trash
     
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  8. Xandrith

    Xandrith Promethean
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    Honestly, though. Really good players knew to camp in OS. And yes, people moved, but only for pickups and ONLY when the enemy team was dead. Otherwise, it was a corner crouching quinceanera.

    Power-ups that are placed for movement incentive to an obviously bad area of your map can also be used to further strengthen the best areas of your map. You will find that in higher level games, players recognize this and DO go for pickups, but then continue to camp in a setup that is now twice as hard to break.

    tl/dr: BALANCE each area of your map geometrically, and without power items in mind.
     
    #15588 Xandrith, Jul 17, 2017
    Last edited: Jul 17, 2017
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  9. WeedCough

    WeedCough Legendary
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    whatever
     
    #15589 WeedCough, Jul 17, 2017
    Last edited: Jul 18, 2017
  10. Zombievillan

    Zombievillan Ancient
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    Inorite, Bungie did that to me for years
     
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  11. Goat

    Goat Rock Paper Scissors Scrap
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    In Solo's defense, it was a Reach map.
     
  12. qrrby

    qrrby Waggly piece of flesh
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    That's a bit of a reach
    I have no idea what I'm talking about I just like puns don't hate me
     
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  13. MultiLockOn

    MultiLockOn Ancient
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    I only posted the meme because it was funny lol you could sub out hangar with any campy map. Hazard would've been better
     
  14. qrrby

    qrrby Waggly piece of flesh
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    You just reminded me I have to finish that awful map remix. Remember me asking for everyone's most hated map elements? 
    IMG_20161229_144835.jpg
    Just over the size of a btb baby
     
  15. xzamplez

    xzamplez Ancient
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  16. Foge

    Foge Staff
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    Needs more Isolation and Gemini
     
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  17. qrrby

    qrrby Waggly piece of flesh
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    I'll inv you when I start working on it Mr Remake
     
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  18. icyhotspartin

    icyhotspartin Legendary

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    IMG_1074.PNG
    --- Double Post Merged, Jul 18, 2017 ---
    As ot stands now, I've added the outer path/cannon route and the flat space of the "grotto" to the left, but this is what it's looking like
     
  19. qrrby

    qrrby Waggly piece of flesh
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    Finished the layout.
    Art is so (not) final.
    Let me have it
     
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  20. ExTerrestr1al

    ExTerrestr1al Promethean
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    nice!

    Every map should have a grotto. Just cuz.
     
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